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Edited by Legend of Jordy: 7/2/2016 12:48:54 AM
247

Third Subclass #Concept

Soldier | Solar Titan Subclass

941

Packleader | Void Hunter Subclass

1108

Aeonbreaker | Arc Warlock Subclass

1039

[i][Edit] Made major changes to the Void Hunter subclass as requested. A few minor changes were implemented for the Titan and Warlock as well.[/i] [spoiler][quote][b]Gothalion:[/b] [i]Q.[/i] "Are we going to be talking about the Third Subclass anytime soon in the future?" [b]Deej:[/b] [i]A.[/i] "There is a future for Destiny and we will be talking all about it in the future."[/quote]Lets make sure it makes it to the future then. [/spoiler] [b]New Vanguard Bounty Lead from the Postmaster[/b] [i]After mastering both native light subclasses, you receive a message from your Vangaurd Mentor regarding your progression. Upon reading the message, you receive a bounty depending on your class.[/i] [quote][b]Titan |[/b] Report to Commander Zavala about your Arc and Void Subclass Mastery.[/quote][quote][b]Hunter |[/b] Report to Cayde-6 about your Solar and Arc Subclass Mastery.[/quote][quote][b]Warlock |[/b] Report to Ikora Rey about your Void and Solar Subclass Mastery.[/quote] You can set a bookmark here to check changes made later by hitting the star icon which marks this post as a Favorite. Continue below for information regarding the Third Subclass. ----- Solar Titan ----- [b][ Soldier ][/b] Ranged [i](Area)[/i] [quote]Forge the path for others to follow.[/quote][u]Main Perks |[/u] Solar Titan [spoiler][b]Lance of Might[/b] Lunge forward a great distance dealing damage to all enemies who are in your path. [i](The user goes into third-person perspective and is tossed forward with minimal directional movement while incinerating all enemies who come in contact to his area)[/i] [quote] [b]Wildfire[/b] Lance of Might leaves a lasting trail of solar damage which heavily damages all enemies who pass through. [b]Marathon[/b] Lance of Might travels further while allowing the user the ability to pass through barriers and large enemies. [b]Revolution[/b] Hold (B) to make an abrupt stop during Lance of Might, this allows the user to make sharp course corrections and tight corners. [/quote] [b]Rook[/b] The caster lunges a fist forward, releasing a cord that travels from the wrist until it attaches to a target. The target is then yanked back towards the caster inflicted with solar damage. [i](If activated on heavy enemies, the caster lunges towards the target and slams against them)[/i] [quote][b]Light the Match[/b] A consecutive melee attack on a target hit with Rook will detonate an explosion. [b]Check Mate[/b] Rook accurately locks onto targets while being cast. [b]Grapple[/b] Rook can activate on surfaces, reeling the caster towards the desired location. [/quote] ----- [i](Grenade & Misc. Perks)[/i] ----- [b]Grenades[/b] [quote][b]Inferno Grenade[/b] A solar grenade that detonates on impact and explodes into smaller bursts, covering a large area. [b]Eruption Grenade[/b] A flamethrower like grenade that sticks to surfaces and erupts into a vertical column of fire. [b]Satchel Charge[/b] A heavy grenade that can be remotely detonated by pressing the grenade button a second time. [i](This grenade tosses less far than other grenades and deals more damage at its epicenter.)[/i] [/quote][b]Jump Ability[/b] [i](Optional)[/i][quote][b]Thrust[/b] A sudden, aggressive jump forward [i](kind of like Blink w/out the teleport)[/i] which replaces Lift. [/quote] [b]Additional Perks[/b][quote][b]Roman Candle[/b] Sprinting before Lance of Might increases your speed and maneuverability during super. [b]Destroyer[/b] Kills with grenades replenish some grenade energy. [b]Interrogate[/b] Targets hit with Rook become silenced.[/quote][quote][b]Oxide[/b] Increases the radius of your grenades. [b]Battleborn[/b] Enemies who melee you take recoil damage. [b]Dead On Arrival[/b] You cannot die when casting Lance of Might, instead you take the damage in bulk at the end of the animation. [/quote][/spoiler] ----- Void Hunter ----- [b][ Packleader ][/b] Support [i](Target)[/i] [quote]The strength of the wolf is in the pack.[/quote][u]Main Perks |[/u] Void Hunter [spoiler][b]Night Watch[/b] Channel void energy into your ghost to grant supportive and combat capabilities during super. Your ghost will steadily shoot beams of void light nearby enemies but prioritizes the enemy you shot last. [i](Ghost doesn't instant-kill, but inflicts constant and heavy DPS throughout its duration)[/i][quote] [b]Wingman[/b] Night Watch constantly replenishes small portions of health to all friendly guardians in close proximity. [b]Guardian Angel[/b] While Night Watch is active, you can revive teammates from afar by holding down (x) while zooming in towards their location. [b]Second Chance[/b] If you are killed during Night Watch, gain the ability to resurrect from the grave with an invisibility effect. [i](Does not draw attention when activated, respawn at low health)[/i][/quote] [b]Probe[/b] Direct your Ghost at a target to set a waypoint/marker that increases the damage you deal to the selected target. [i](The animation resembles the Throwing knife animation but with no knife in hand and the first to fingers are used to signal the ghost to mark the target. Does not eliminate the basic melee)[/i] [quote][b]Kill Order[/b] Teammates will now be able to see Probe's waypoint and will also deal increased damage to the highlighted target. [b]Blindspot[/b] You appear cloaked to targets marked by your probe. [i](The cloak ends after your first shot)[/i] [b]Victors Spoil[/b] Gain a barrier of over shield after killing the Target marked by your Probe.[/quote] ----- [i](Grenade & Misc. Perks)[/i] ----- [b]Grenades[/b] [quote][b]Pitch Grenade[/b] A grenade that detonates itself on close proximity to a target, dealing void damage to a wide area. [b]Smoke Grenade[/b] A grenade which explodes on impact concealing teammates in a blanket of smoke while poisoning enemies caught inside. [b]Deployable Cover[/b] A heavy grenade that summons a long lasting, solid barrier that soaks up incoming damage. (This grenade tosses less far than others and is only large enough to supply cover to one guardian when crouching) [/quote][b]Jump Ability[/b] [i](Optional)[/i][quote][b]Dash[/b] A swift less-vertical evade in any direction which replaces Double Jump. [/quote] [b]Additional Perks[/b][quote][b]Vampire[/b] Regenerate health equivalent to the damage your ghost deals during Night Watch. [b]Headhunter[/b] A precision kill on a target marked with Probe spawns an Orb of Light. [b]Wolf's Scent[/b] Targets marked with Probe are marked longer and can be seen behind cover. [/quote][quote][b]Pathfinder[/b] Grants the Hunter a more advanced radar, pin-pointing exact locations of enemies in the immediate area. [b]Trapper[/b] Crouching for a short period of time spawns a slightly visible trap at your location which ensnares a single enemy, severely reducing their movement speed once triggered. [b]Shoulder Demon[/b] During Night Watch's super, your ghost fires more continuously and rapidly. [/quote][/spoiler] ----- Arc Warlock ----- [b][ Aeonbreaker ][/b] Close [i](Area/Target)[/i] [quote]Defy the power of the enemy. [/quote][u]Main Perks |[/u] Arc Warlock [spoiler][b]Tempest[/b] Summon a whirlwind which hovers the user in the air while generating high amounts of Arc Energy. Pressing (RT) during this event unleashes a wide cone of Arc energy from the casters finger tips. [i](Does not instant kill but causes damage at a very fast rate.)[/i][quote][b]Fusillade[/b] Tempest's rate of fire rapidly increases and the frontal cone becomes more concentrated the longer (RT) is held down. [b]Hurricane[/b] Increases maneuverability while Tempest is active. [b]Eye of the Storm[/b] Tap (B) at any time during Tempest to cancel and conserve any unused super energy. [/quote] [b]Thunderbolt[/b] An accurate, short-ranged melee attack that hurls a rod of Arc light at the target which can deal precision damage. [quote][b]Chain Lightning[/b] Thunderbolt will chain onto a nearby enemy twice after impact, dealing a portion of its initial damage. [b]Barrage[/b] Casting Thunderbolt creates a solid wind barrier on impact which prevents enemy passage. [b]Javelin[/b] Thunderbolt deals increased precision damage after a sprint. [/quote] ----- [i](Grenade & Misc. Perks)[/i] ----- [b]Grenades[/b] [quote][b]Cluster Grenade[/b] A handful of small grenades tossed at once which each cover a small portion of the area with concentrated explosions. [b]Disruptor Mine[/b] A mine which clamps onto surfaces and detonates on close proximity causing all hit targets to loose the ammo in their active clip and are forced to reload or switch weapons. [b]Sentry Turret[/b] A heavy grenade that leaves a lasting turret which zaps nearby enemies dealing considerable damage. (This grenade is tossed less far than the others.) [/quote][b]Jump Ability[/b] [i](Optional)[/i][quote][b]Blink[/b] A short distance teleport which replaces Glide. [/quote] [b]Additional Perks[/b][quote][b]Cyclone[/b] After activating Tempest, nearby enemies are tossed away from your immediate area. [b]High Voltage[/b] Increases the range of Sentry Turret, Thunderbolt, and Tempest. [b]Demolitions Expert[/b] Casting Thunderbolt near an active grenade disarms the grenade and refunds you an additional grenade.[/quote][quote][b]Lightning Rod[/b] Enemies hit by your Arc abilities during Tempest suffer reduced movement speed. [b]Teleport[/b] Diving after a Sprint causes the caster to blink forward a short distance. [b]Forecast[/b] Sprinting reduces the cooldown of your next Melee. [/quote][/spoiler]----- [i]Thank you for your support![/i]

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  • Bump

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  • Its! Real! Gjallarhorn!

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  • I can't believe I'm just now coming across this. This is some amazing, well thought-out stuff, that fits with the existing themes of subclasses very well. Great job.

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  • Amazing ideas.

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  • Those all seem like really good ideas

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    • Edited by Legend of Jordy: 4/2/2015 6:27:21 AM
      Self Bump. I hope we get some news about the Third Subclass or anything like it. A fourth class or extended subclass trees would be just as welcomed. I just want to have more RPG elements in this game, more customization for combat scenarios... Things like that.

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      • You never cease to amaze me

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        • Super bump.

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        • Edited by Legend of Jordy: 3/28/2015 9:39:12 PM
          Time to bump this.

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        • Bump!

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        • I like your ideas.... and i think that the warlock has the best 3rd subclass from your creative ideas

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          • I like these Ideas except for the hunters seems a bit to far fetched but I love your creativity keep up the good work.

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            • Bump

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            • I think a good one for the hunter would be a double over shield with the added effect: changes all weapon damage to void damage (so all currently equipped weapons do void regardless of their original elemental damage). The more damage you take, the more damage you deal (up to 2x damage) until your over shield is gone. /// Or summon a shadow version of yourself that wields a hand cannon that does void damage. Lasts for 2 mins or until killed with no health regeneration.

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              • Too bad. The third subclasses were decided and leaked a long time ago.

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                • BUMP PLEASE

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                • Edited by Legend of Jordy: 3/24/2015 12:04:02 AM
                  Alright, I've made a lot of changes to the list: I rearranged and modified the Solar Titan and Void Hunter, renamed a few abilities to improve the feel. I heavily modified the Arc Warlock as highly requested, it wasn't living up to the other two. Changed the weapon based Warlock to a more ability based Warlock. Anyways, I hope you'll approve of these changes. If your new, you probably won't notice. Thanks for your support and bumps! Hope Bungie notes a thing or two from this list.

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                • Some thoughts on changes to the warlock. Maybe make the melee a lightning whip that hits someone for less than a charge melee (blink strike,scorch,etc...) but has a decent range It's perks are... Sweep Swing your lash in a cone, hitting multiple enemies. It deals more damage to the first hit or who is closer to you (I can't decide which) Hook Lash/whip grabs airborne targets, pulling them to you or you to them (if you are airborne) while still dealing normal damage Grounded Lash slows enemy movement and prevents guardians from using jump abilities I was also thinking of a perk called helping hand which let's lash/whip empower allies melee damage and give them bonuses based on the melee perk. Hook will grab them and grounded will give them a speed buff Another change is to the super Instead of a bladedancer-y state change I was thinking a state that changed all the grenades to thrown lightning bolts and lets you use lash/whip infinitely (hence the reduced damage) It also replaces your jump ability with an electrical blink/surge where you turn into electrical current and do some damage to whoever you pass through My thoughts on the perks were... Storm front/Medusa's gaze Enemies that face you long enough during tempest (I am using your name) begin to slowly get blinded and will eventually be slowed and/or immobilized Thunder struck Lightning bolts are periodically replaced with mini storms that deals damage over time Arc Lightning All arc attacks chain to another target. This includes bolts, lash and the electric surge jump Just some thoughts on changes because I feel like this variant feels a bit more warlock-y But great job on the subclasses

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                  • Bump!!

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                  • 33% + 35% + 33% = 100% [b]Bungie Logic[/b]

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                  • Yes. That is all I need to say. Yes.

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                  • Very much love your ideas. They're extremely well thought out, and I'd love someone at bungie to be reading this and all of our comments. They say it's a game formed by the community. From the comments I've read so far, most of us really like this. Hope you get some credit for your ideas. Good luck!

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                    • I love the warlock one bungie please it's not bad to accept help and it's not too late to fix this game

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                    • Is the hunter grenade defensive? Did I just read that right?!? That's the coolest things I've ever heard. Bungie hire this man!

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                      • 1 The names of your subclasses are inconsistent with Bungie's existing pattern. 2 Adding "pets" (Player enforced NPCs) will ruin the PvP game. Some great ideas dude! I want you to challenge your ideas a little more!

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