You're probably right on the templar block part, however we never really wasted our time blocking him for a spirit bloom chest.
Of course I died a ton in VoG. I did it a ton, and I did it from release day, which most of my deaths probably came from my first run, where we spent 5 hours alone learning the templar fight. Don't get me wrong, GG was great in Normal. It was relatively useless in HM. Supplicants were not a problem, most of the time it was failure to kill center on first portal that wiped a team in HM.
As for relic grabbing on gate keeper, I started HM at 29, and we always used the double portal strategy. I found my warlock handy for this, as I could destroy the gatekeeper inside, and even if I died, fireborn back to life and snag the shield, running to victory. Fireborn had far more uses than invisibility did in VoG.
There wasn't much value for hunters in HM VoG, thats why they wern't overly sought after. Titans were good epecially for helping a team. Warlocks could provide team assist with song of flame, as well as fireborn in HM to take more risks with when needed with the ability to come back to life.
Once we hit 30, VoG was relatively simple. I didn't mind who I had in my group, providing they wern't useless. I'd take a hunter with nothing ability wise to add to the team but with great weapons over a titan or warlock that didn't have a clue what to do, especially once they made the teleport change.
And no, warlocks are not " garbage now ". Clearly that guy missed the point that anyone can be swordbearer in CE.
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