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Edited by Vampire Nox: 3/5/2015 7:08:46 PM
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Bungie at GDC: Barely 15% of total players play Crucible/PvP

[url=http://saynotorage.com/2015/03/05/bungie-accidentally-admitted-their-pvp-is-dead/]Bungie's accidental admission that their PvP is the least popular portion of their game.[/url] (it's unpopular by quite a large difference) So, why are you forcing PvP down our throats and breaking the PvE side with crap-tacular PvP patches, Bungie? This is something that requires an in-depth answer. Your own numbers show that a vast majority of people prefer and play the PvE side, yet you continue to ignore PvE, deprive us of promised content and customization, and break the PvE game with unilaterally applied patches that should only be for PvP, not PvE (where those same patches destroy the game play experience). So, why are you still trying to violently force-feed us PvP, Bungie?

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  • My opinion on the crucible is this: It needs to be its own separate entity. Instead of bringing the gear you earn in PvE over to crucible, it needs to have its own rank system, weapons/gear, and updates/mechanics. So you are a 32 in PvE sporting those exotics? On entering the crucible you are a 0 with the broken AR that dinklebot found for you. Rank up like CoD (because that's what this game feels like nowadays) and earn currency to spend on weapons and gear. Then if possible, have a conversion factor: If you absolutely love a weapon, trade it for the PVP version (becomes unusable on PvE and rebalances it for PVP). That way they can keep us PvEers gear how we need it to survive hard raids and the whiners get their way as well. That's just my opinion. And before you go "your stats suck... Blah blah," the only time I have ever put into PVP is for the exotic bounties. No IB, no so called "community play dates" (which for all those who never got to play halo with Bungie were full day slots, not 1 game).

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