originally posted in:Halo Archive
Frankly, no it doesn't. The shroud is now a muted matte tan color, and looks heavily like polymer. And don't say I have no idea what I'm talking about. Next to the BR, the AR was my most used weapon during the beta. I am very familiar with how it looks.
If there's no canonical explanation, then oh well. I was merely curious if there was.
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Shroud still looks sliver to me.
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Not the best image of it, but I can see what you're saying. But it is a heavily muted matte tan. The white stripe running through it really accentuates this. Besides, I don't understand why the MA5 wasn't made out of polymer to begin with. It's lightweight and incredibly durable. Something you want with all the electronics onboard. On another note, why does Mjolnir GEN2 armor have so many sharp edges, ridges, etc. all over it? Not only do I fail to see what tactical advantages most of the different variants of GEN2 could provide, but from a visual standpoint for video games, the armor looks overly complex and cluttered. It's a strain on the eyes trying to take in all the intricate details. It also makes armor customization difficult, as certain pieces have differing aesthetic styles that clash heavily. It's for this reason that I like the Athlon armor from the Halo 5 beta. It's not unnecessarily complex and thus is easy on the eyes.
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The Athlon armor is one of my favorites also
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It is nice. But more than that, it looks practical. Unlike most armors, primarily those from Halo 4, Athlon armor looks both cost-effective and protective. While armors like Recruit, Air Assault, and Recon from Halo 4 fit the protective criteria, they don't meet the cost-effective. One of the main issues with Mjolnir armor is that it is insanely expensive. Compared to Athlon, these and many other armors from Halo 4 are really intricate and complex, factors you don't want to have if you want to keep production costs down.