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Destiny

Discuss all things Destiny.
Edited by DrumDropper: 3/8/2015 9:33:13 PM
24

Competitive Rules for Clans

For all of you that take the game seriously in PvP, this is the "Gunskill" play type that we enable for a different and balanced feeling and wanna try something different Rules- No Heavy No Supers No Pocket Infinity No Final Round (Snipers Only) No Thorn (DoT effect is banned) No Invisibility effects Blink is debatable (although usually not allowed, it's up to the players vote) With setting these ground rules it keeps both teams against each other with essentially only weapons and grenades, so who ever has the better strategy and technique comes victorious. What do y'all think?

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  • Edited by JHarv: 3/9/2015 5:14:44 PM
    destiny will never be competitive. they cant even figure out how to balance weapons and maps. so far, bungie has created a bunch of maps that play like nuketown or operation locker, favor tight corners and wallbanging, and then wonder why everyone uses weapons that excel at close ranges. then their plan to fix it isn't to rebalance maps, but rather to nerf the weapons designed for the maps that they created. and then the solution to lack of content is to add all the 3v3 maps to the 6v6 rotation and take out all the large maps that actual encourage weapon diversity, only making the problem worse. bungie has no idea what they're doing with this game, be it incompetence or simply not caring enough. suffice to say that pvp is going nowhere fast in destiny. oh, and how about fireteams of 6 matching up against random unskilled singles. super balanced. the difference between being "the best players in the world" and being a 1.5kd nobody is playing on a fireteam every time you enter the crucible and running into baddies farming bounties. it's a joke.

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