How many people here think that Destiny is an MMO and why? If you don't think that it's an MMO then say why.
I personally think that Destiny isn't an MMO because of it's limited amounts of players, bad loot system, and the number of things that are included in games like WoW, FFXIV, etc that Destiny doesn't have.
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[u]Definition of MMO[/u] A massively multiplayer online game is a multiplayer video game which is capable of supporting large numbers of players simultaneously. Whilst large is somewhat subjective, the term MMO was obviously coined to separate games that were considered to hold small numbers from large numbers. Everyone knows the scale: small, medium, big. Now if we consider two things: • [b]Small[/b] would be [b]2[/b] - otherwise any less and there wouldn't be a point of playing online at all. • [b]Large[/b] to be [b]500[/b] - for Realm Online in 1995 as this is the first record I found of actual simultaneous player numbers and is good for argument same as this would be an extremely conservative figure by today's standards . - Therefore in this conservative argument the [b]medium/mean [/b]would be[b] ~250[/b] players. Destiny can hold [b]12-14 players[/b] simultaneously which is on the lower end of the 'small' scale shown above. Therefore making Destiny not a MMO. Logic wins every time Additional reasons: [spoiler] 1. Bungie or Activision have never classed this as a MMO its always FPSRPG 2. Just because it has some traits of a MMO, that doesn't define it as one (the same as men breathing doesn't define them as women, and vice versa) [/spoiler] Checkmate Irrationalers Checkmate MMOers Checkmate Atheists Checkmate Feminists
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Edited by PatrickYB: 3/9/2015 8:33:39 PMIts just a Shared world Fps RPGish game
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No. The highest number of people you connect to at any one time is 15 in the tower. That isn't very massive. I can go play CoD and play Ground War and get matched with 15 others.. same with Halo and Big Team Battle which might even support 18 players now. Games like MAG and Planetside are/were much more massive in scale. Destiny just stylized their raids to feel like an MMO.
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Edited by DjNormal: 3/9/2015 8:19:05 PMI originally argued that it was an MMO. I figured since it was repetitive, had factions, PVE and PVP content, dungeons, raids, social areas, vendors, loot and gear-centric progression, it must be an MMO. But I changed my opinion over time, especially when I realized we were playing it like an MMO and that's why a lot of people disliked the game. It was through a further understanding of the game and Bungie's intent, that I realized the game was not at all an MMO. Instead, it's a casual FPS game with RPG and MMO elements intended for younger players. (Un)fortunately for Bungie, it was adopted by mostly hardcore 20-something players, who tore through their content in a matter or weeks. There are two possibilities at this point. Bungie may cater to the player base that is playing the game and make it more MMO-like in the future. They might also keep going with a simple RPG-ish online FPS game. That ball is in their court. I hope they find some middle ground. As it is, you can play Destiny pretty casually and still make decent progress in the game. Giving us time to play other games and have a life. But there are times when I sit in-game and wish there was something more, anything else to do after my dailies are done. If I was more into PVP, that would probably be a decent stop-gap, but I'm really not. So more often than not, I throw in another game or go play WoW for a bit. Heck, WoW has gone super-casual in this expansion. I barely played it between Destiny sessions and I managed to get one of my characters to level 100 with some ok blue gear. I'd still be 61 if this was Burning Crusade again. So no, my final verdict is that Destiny is not an MMO. But it could head in that direction in the future. If nothing else, look at those old weekly updates where DeeJ said he (and the devs) were learning new terms like "PVE." Clearly MMO was never on the table for them during development. Edit: Also "expansions" were another indication of MMO-like development, but they kept calling what was more like FPS DLC an expansion. Which really rubbed most MMO players the wrong way.
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It's not. No trading. Classes are FAR too similar. For example, you shouldn't be able to have a fast titan, tanky warlock, or fast recovering hunter. I expected the hunter to be the dps kite, warlock the healer/aoe class, and the titan the tank...nope.
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It's an fps with mmo traits. And this is my cop out answer.
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It's a semi-mmo
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It's an fps with mmo bases. Certainly not a true mmo. Fpsmo?
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It's an FPS with shitty MMO aspects. They should've made it an MMO
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FPS with mmo influences?
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It is a hybrid of MMO and FPS....
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How about FPSMMO?
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Edited by Aldrich: 3/9/2015 8:20:25 PMIt's kinda like an mmo if you get upside down and squint. MMO lite? Something is totally missing.
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Not an mmo I've been done with the game for months now.
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Destiny is nowhere near an MMO. Bungie confirmed this in their old weekly updates. They refer to it as a shared-world-shooter.
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Technically it is an mmo. Based on the fact that you can run into others in an open world while not partied up. It is multiplayer and it is online. Compared to all other mmo's it does not offer as much. So it is but it doesn't feel like one.
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Nay. 15 other people running around in a Tower isn't really "massive".
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No way
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Sorta
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It's a fps
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You should of made a pole
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Drop the first M. It's just an MO.
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Edited by slackerboi: 3/9/2015 2:30:10 PMI feel as if Bungie and their devs were to start considering their own game as an MMO, rather than a, " shared world shooter" they would be making way better improvements on Destiny. As of right now, the game has aspects of an MMO, but only in the smallest sense possible. Yeah, it has a social hub where multiple players go through to get bounties, gear, etc; however, that social hub can easily feel like the loneliest place ever since there's no open form of communication between players in the Tower lobby. There's enough players online that it could be an MMO, but you could probably only interact with about 6 at most, in a large fireteam or raid. Factions exist, but besides ranking them up and buying maybe that one gun or getting that shader you wanted, they have no effect on the game. There is no events that involve factions competing against each other in any form. Nothing else happens after you've chosen to represent them, no in-game consequences or additional benefits, except maybe just an armor set with more intellect or strength. Clan's are fun simply because you can be connected with a larger network of people at once, which helps the game not feel so socially isolated at times, but just like factions, no effect at all when in-game. There's probably stuff I'm forgetting, but I rushed this comment.
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Not mmo. I think it will need more MMO aspects if it is going to last 10yr.
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Edited by Nodnarb: 3/9/2015 2:24:03 PMmmo-lite, a lot of the features of an mmo minus the massively part. also wow has taken years to get to this point. when it launched it had 40 man raids where only a couple of ppl a week would get loot. much much much worse than destiny. edit: actually wow launched with 10 and 15 man raids that later became 5 mans, loot was still the same though...