[url=http://www.kotaku.co.uk/2015/03/05/bungie-explains-really-killed-destinys-loot-cave]Yesterday, at GDC, Bungie's John Hopson discussed why they killed the loot cave, and he demonstrated how naive and ignorant Bungie is regarding their game and their players' experiences.[/url]
I apologize if a couple of those words come off as harsh, and I'm fully willing to admit that the following may be taken out of context (as it's reported by Kotaku after all), but I honestly find some of this alarming. I don't want to get hung up on the loot cave stuff. Instead, consider the other things Mr. Hopson reportedly said at this panel.
[quote]One person got up to ask why they didn't have a Gjallarhorn despite playing for over 700 hours. Hopson said that unfortunately, someone had to end up being that unlucky.[/quote]
So let's just consider this for a second. Bungie purposefully designed a system in which they acknowledged some of its player base would have a frustrating, unfulfilling experience. And they're okay with that.
For the record, my personal experience is 450 hours and no Gjallarhorn. It really isn't all that uncommon for players to chase specific things in the game (despite the fact that there are mostly no ways to chase most of the desirable things in the game) and invest weeks of their lives into the game and not get that thing. And then, when it finally happens, if it ever does (statistically speaking, there's no guarantee), it's likely going to come from a low-level greg in the Cosmodrome. Not because we're pounding loot caves, but because the reality of the game (which Mr. Hopson seems to not know) is that most of our desirable gear has come this way. If it doesn't come from a random drop off a random low-level combatant, it might come at the end of an activity we've already completed ad nauseum. Thus, obtaining this stuff is neither memorable nor fulfilling.
And Bungie is okay with this.
Furthermore:
[quote]Hopson mentioned that Bungie didn't expect the random drops to be as big of a deal as they ended up being. What they were expecting was for players to simply buy better gear, and to have random drops act as the cherry on top, so to speak. Instead, players have latched onto the RNG, and it's affecting their perception of the game.[/quote]
Tell me, what better gear did they intend for us to buy? Is there some vendor hidden in some corner of the tower that offers max. light level gear? Is there a vendor in the tower that sells gear that isn't ultimately irrelevant? Of the gear that is offered in the tower, is there a plethora of variety for us to choose from? Where exactly is this better gear that they intend for us to buy?
Certainly, Xur offers us exotic wares, though his offering is pretty limited. As well, the use of exotics is also limited. But beyond Xur, there isn't really much that we can buy that's ultimately useful and/or desirable. In terms of armor, the vendor gear is not varied, and it's ultimately a stepping stone to max light level gear, so there's little incentive to buy a bunch of it and mix up stats and perks. Not only is the effect minimal, but there's just no point in grinding to build up gear you're inevitably going to dismantle for scraps. As weapons go, most of them just aren't very interesting, and unless we need attack level 331 weaponry, we're better off holding out for favorable rolls in the wild. If we could reroll or customize gear that we could buy...
These two statements, however, concern me that Bungie is not fully aware of the realities of their game. Perhaps the intention was to offer us the ability to buy great stuff, but the game we have limits us severely in that regard. If there were a greater variety of stuff on sale, if it were desirable, and if it were accessible, it might be a different story. But the statement that Hopson thinks we like the RNG mechanic, that we've "latched onto it," is worrisome. We haven't latched onto it for any other reason than that we just have no other options for obtaining this desirable stuff.
Also the RNG mechanic in its entirety is fundamentally flawed and uninteresting, but that's a completely different topic.
For now, I just hope Bungie isn't misinterpreting what their data means. Just because we're hunting engrams instead of buying stuff from vendors doesn't mean we prefer hunting for engrams. It's just that Bungie's vendors are extremely limited in their use and appeal.
-
Edited by The lone genius: 3/7/2015 9:01:49 PMRepost: None of the effort I put into Destiny makes me feel unique or special when standing next to another player. We all got our gear through RNG. We all look the same. Destiny's grinding requires a ton of time investment and a lot of players are angry because their investment feels wasted. On top of that, this system is built to completely devalue our investment with each new expansion. Legendary Armor:: Light level has forced us to the point where we all look the same. There is only one complete set of end game gear at a time for each class (two if you count Iron Banner). There is no way of upgrading old existing armor to match end game gear. Even[b] faction gear [/b]is set below the maximum light level despite the ridiculous amount of grinding required to earn that gear. Why can't we upgrade old gear to light 36 in the economy. Shouldn't the raid specific perks and appearance still be enough to warrant earning them as new content comes around? Exotic Armor: I don't think there needs to be any change with exotic armor. I can point out that some are lackluster and very situational. However, that adds to the idea of collection. My only proposed alternative to this would be to have exotic gear and their perks separated by an enchantment process. The gear would still be earned and be exotic, but it would behave like legendary gear until you enchanted it. Enchantment and armor would be independent of each other adding to the cosmetic choice. Legendary Weapons:: You may never play with the gun that was built for your perfect playstyle. RNG only hands out so many legendary engrams. It's not a choice to play the game how we want, but hope that RNG rolls us the right perks. The truth is that it shouldn't be this way. Successful FPS games like Call of Duty and Battlefield both put grinding in place, but they allow the player to choose the perk combinations they want. At least[b] vendor gear [/b]should allow the ability to forge a gun the way we want given their price tag. I think all our random weapons from engrams, nightfalls, and crucible should also be able to be reforged for a price. I also believe that we should be allowed to increase the attack stat of legendary weapons in the economy even if that means unlocking perks again like how exotic upgrades work now. It's frustrating that you may have a favorite gun, but you can't use it in the HoW raid because it does 300 attack. The xp grinding to get the final product via our chosen perk path would still require time investment. We would still make mistakes and want to try new guns. We might opt out of reforging a gun and just see if we like the perks we got from RNG because it's free. Most players would still want to try new DLC guns just to get a feel for a weapon and see if they could find the perfect combination of perks that makes that gun shine best. Not everyone likes the same things and many players want to acquire a collection. Right now our collection is all based on our luck with RNG. Exotic weapons: There simply are not enough of them. You only gave us three/four in The Dark Below. Then there's the question if they are effective and even worth the exotic slot. I have the Crux of Crota. Apparently in order to get Husk of the Pit I am suppose to grind the first story mission? Then grind Eris Morn to reputation level 4. When you consider the time investment you must expect this thing to be a beast. Then I read reviews how the gun sucks and is outperformed by 300 attack VOG legendary weapons. A waste of an exotic slot many say. Why should one of the hardest guns to earn in the game be so mediocre? - some call it terrible - If anything is borderline op or the top of the line shouldn't it be the gear that requires the most effort to earn? What kind of trophy is this to people who bought The Dark Below DLC and put in all that effort? Conclusion: I can't see Destiny growing to its potential when you are asking us to put our hands into RNG for the next 10 years. There is limited choice in the end game, and I don't see how anyone benefits from this design decision.