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Destiny

Discuss all things Destiny.
Edited by DrumDropper: 3/8/2015 9:33:13 PM
24

Competitive Rules for Clans

For all of you that take the game seriously in PvP, this is the "Gunskill" play type that we enable for a different and balanced feeling and wanna try something different Rules- No Heavy No Supers No Pocket Infinity No Final Round (Snipers Only) No Thorn (DoT effect is banned) No Invisibility effects Blink is debatable (although usually not allowed, it's up to the players vote) With setting these ground rules it keeps both teams against each other with essentially only weapons and grenades, so who ever has the better strategy and technique comes victorious. What do y'all think?

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  • If you want a more halo feeling, go play the master chief collection. Also, no heavy? Halo has launchers, rocket pods, and detachable turrets, not sure how having no heavy would be closer to halo. As for thorn and pocket infinity, I personally rage hate them both, buy I wouldn't outright bam them. People worked hard to earn them, I'm sure it would be different if you actually had them. The better snipes in the game run final round, and its acceptable to run non snipes with the ability? No invisibility? Didn't halo have active camo? Supers keep the game balanced, not sure why people cant understand that. Is it not strategy for your fireteam to gear up for maximum super spam? I think it is. Your logic is incredibly flawed

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