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originally posted in: The FAMILY MAN struggle
3/4/2015 5:20:44 PM
2
The struggle is real... I love participating in this cultivated reality... But truth be told it can get in the way. Bungie has done a great job of making it plausible to maintain access to all the activities... I have come to realize that many of the milestones I have kept up with and sought out weren't vital to me being able to enjoy destiny. Raiding is a blast but I'm finding it increasingly difficult to balance that activity during the week. Raiding is probably the most lucrative in game activity available, so it compels a large majority of the user base to engage in raiding. Realizing that raiding is a self perpetuating activity doesn't have any real impact on where my time is spent. Because I am here to play cooperatively (and raids are the best co-op we have!) I go where my friends are... So whether or not I would choose the activity for myself makes no difference. I end up there because that's where my friends are. It would be great if the game compelled players to do other things as much as they are compelled to raid... Problem is there is just no visible incentive to fire up a story mission on the highest tier of difficulty... I would (and do) do it for the sake of doing it. For me bounties and potential rewards are just a framework to engage a fun game. But most people are driven to seek rewards above gameplay. So given the choice people gravitate to the rewarding activity. Don't get me wrong I love raiding, but it would be great to have activities on the director that directly competed with raids in terms of rewards... Preferably something that couldn't take less than 20 minutes but would never be longer than 40.
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