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Destiny

Discuss all things Destiny.
Edited by J M A X 3four: 3/5/2015 2:21:30 AM
503

The FAMILY MAN struggle

Any other family peeps out there have to balance Destiny with work, kids and a wife/girlfriend? My wife puts up with Destiny but it's mostly because I don't play till kids are tucked in and read to and I try and watch a show of my wife's choosing before jumping on. Stay on late get up early... Worth it! What is everyone's ritual for getting to Destiny without getting in trouble with the family? Edit: I love that I'm not alone in this. I can't believe how many people have the identical schedule as mine! Must be why I always find good randoms when I'm on, we are all family men. #destinydadsunite Edit: We got our first Toxic Troll response. So I would like to give the award for biggest buzzkill to SEANY, You earned it bro. Edit: WOW GUYS AND GALS!!! I woke up to hundreds more comments and 99% of them are positive! It's amazing to see so many good family peeps finding a healthy balance between gaming, work and family. You people are amazing and I'm not sure I've smiled so much reading these posts. Edit: over 1000 replies!!!! Nice to see so many awesome people out there and hardly any trolls! Stay real guardians.

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  • The struggle is real... I love participating in this cultivated reality... But truth be told it can get in the way. Bungie has done a great job of making it plausible to maintain access to all the activities... I have come to realize that many of the milestones I have kept up with and sought out weren't vital to me being able to enjoy destiny. Raiding is a blast but I'm finding it increasingly difficult to balance that activity during the week. Raiding is probably the most lucrative in game activity available, so it compels a large majority of the user base to engage in raiding. Realizing that raiding is a self perpetuating activity doesn't have any real impact on where my time is spent. Because I am here to play cooperatively (and raids are the best co-op we have!) I go where my friends are... So whether or not I would choose the activity for myself makes no difference. I end up there because that's where my friends are. It would be great if the game compelled players to do other things as much as they are compelled to raid... Problem is there is just no visible incentive to fire up a story mission on the highest tier of difficulty... I would (and do) do it for the sake of doing it. For me bounties and potential rewards are just a framework to engage a fun game. But most people are driven to seek rewards above gameplay. So given the choice people gravitate to the rewarding activity. Don't get me wrong I love raiding, but it would be great to have activities on the director that directly competed with raids in terms of rewards... Preferably something that couldn't take less than 20 minutes but would never be longer than 40.

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