So I think, I know now how to buff this weapon. Give No Land Beyond all damage types. So we can switch through like Murmur. This would make this weapon more useful. Also please give this weapon a little bit more ammo.
I still like the design of this weapon and I think this buff can make this weapon more valuable.
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Necro
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I dont think it needs damage type to be effective. I think a thematical part about the weapon is that it faulters against the mad science of personal shields but in the instances when you use it right it does the job just as well as a SCI-FI sniper rifle might. If the gun got a bit better in PvE I dont think that would be a problem. In PvP it accomplishes a certain amount of its mission statement, but I wouldnt mind seeing it be a bit more potent, not to lower to TTK on it for instance, just to make it subtly better and creep up its value as a combo weapon. I dont know how flexible the games coding is to allow this to happen but my top picks (I wouldnt nessarily go with all of these but at least 2): 1) Remove the Lens flare. Thats a feature to balance long distance advantages from a snipers scope. Frankly if they land a headshot at a great distance with No Land Beyond they freaking deserve it. 2) Increase of the damage by around 10-15 percent in both PVP and PVE. Also perhaps increase the bonus damage given by the Master Perk triggering. While we are on stuff like that, Bungie needs to lift their game providing a visible indication of buffs or give a more detailed tooltip on what the actual increase is. The gun should never achieve the ability to one hit kill body shot a guardian off this. If I hit for 135 odd with body shot and that goes up to 160 with master triggered, then this gun turns into a pretty cool squad combo rifle in PVP I guess. Or it can be combined with say a Weapons of Light for the potenial for a OHK if you can trigger Master. Thats enough hoops to jump through that at least it gives it a powerful gimick you can call upon. 3) Increase reserve ammo size. 24 Rounds overall is plenty, MAYBE 30 in total. 4) Buff the Mulligan perk to make it actually worth while -OR- Return to Sender/Performance bonus instead. I know this is going a bit more thematic than practical here, but I kind of imagine taking this weapon to a nest or a position with a decent vantage point and holding off wave after wave of enemies with it. The desperation of the struggle and the battle itself would combo nicely with a perk that rewards back ammo to the user. 5) Improve accuracy while moving with this weapon. Make it a bit easier to duck in and out of cover and place accurate shots on targets in mid range.
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I'm not sure how much that would help. The reason the gun is game breakingly bad is mostly because of the ammo. You can only carry 12 rounds and only pick up 3 at a time, which means you will always run out, unless you don't use it at all. It is a fun gun, and to be honest I'd be happy with it if they just 3x the reserve and ammo pick up and 2x the clambering speed. The extra rounds make up for the fact that it does way less damage than a special sniper and makes it so you don't run out of rounds killing ads.
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Here's what the NLB needs 1. drop the muligan. give it armor piercing rounds 2. extend the ammo count to maybe 20-24 rounds 3. increase the master shot by at least 25% 4. remove the lens flare. IT DOESN'T HAVE A LENS!!! and the range is shorter than all other sniper rifles 5. a slight increase to the reload speed wouldn't hurt, but isn't absolutely necessary if the damage is increased Kkaos Reinz Head Hunter of The House of Reinz
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That's something I want for universal remote.