trying to correlate death vs drop rate.
example:
last week...i did 3 runs
1st run = 0 deaths = I got Hawkmoon
2nd run = 0 deaths = I got truth (other 2 in my party both got hawkmoon)
3rd run = 1 death = 12 strange coins.
So what i'm thinking is that so long as 1 person does not die, your RNGesus increases 10 fold.
Basically what I'm saying is that:
0 deaths = 75% of exotic
1 death = 50% of exotic
2 deaths = 25% at exotic
3 deaths = 10% at exotic
4 deaths or more...you get sharted.
A tier system based on time completed and deaths.
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