1500+ up votes
3000+ replies
[You guys came up with so many great ideas. I really wish Bungie had a look at the comments here.]
[b]Come on, Bungie, give us the freedom to choose whatever suits our style best and don't let those awesome weapons you've designed become obsolete. Actually, don't let the stunning Vault of Glass (best content in the game) be consumed by the darkness.
I believe that Raids and its weapons should always be the at level cap. More weapons to choose from, more content to play.
Weapons are mostly situational and mixing them is part of a successful strategy (it's fun too). Having more to choose from just add to the game.
Edit: I'm not suggesting to automatically turn them into 331 attack weapons. Just give us a way to upgrade them to the current attack cap. I bet you guys can implement it in a sensible way.
Why would we go against the idea of having more relevant weapons at our disposal? It's like saying "I'd rather have less weapons, less content". Let's not be passively attached to an old format. Destiny is something new with immense potential.[/b]
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Some great comments Bungie should pay some attention to:
AJIc3CoLd said:
"But what they decide to do with VOG weapons speaks to the future of the current raid weapons as well. Right now, there is an expiration date on my Fatebringer and that sucks, supremely, but now that same feeling isn't too far for my Black Hammer either. I'd like to carry these weapons with me as long as I am playing Destiny. Yeah, future weapons maybe better and I end up scraping these guns one day but I'd like to be able to decide for myself versus having no choice in the matter. Just my take on the situation".
JoshLags said:
"The problem lies within the way they have designed the upgrading system. They are going to have to re work how you upgrade weapons and armor. Yeah they could just update the VOC gear up to 32 and 331 but what happens when the House of Wolves comes out? Then they are going to have to update both Dark Below and VOC all over again the prevent them from being obsolete. They need to just make it were the players can choose the path they want to take. You choose what armor and weapons you want to upgrade to the highest rank. I mean make it a difficult task. I wouldn't mind the challenge and it would inspire players to be more creative with their characters rather than every single person wearing the same gear".
DE4THINC4RN4TE said:
"Upgrading older legendary weapons could finally give a use for the Gunsmith beyond buying ammo and weapons at a low level. Not to mention it would help provide a larger variety of "good" weapons so that we would have more things to work towards. After all the various DLC's are done, just imagine how varied the weapon and armor selection would be. (Speaking of which, vendors should be able to upgrade armor as well.)"
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[quote]DE4THINC4RN4TE said: "Upgrading older legendary weapons could finally give a use for the Gunsmith beyond buying ammo and weapons at a low level. Not to mention it would help provide a larger variety of "good" weapons so that we would have more things to work towards. After all the various DLC's are done, just imagine how varied the weapon and armor selection would be. (Speaking of which, vendors should be able to upgrade armor as well.)"[/quote] I would like to expand upon this idea. Make the Gunsmith a quest giver. So like Xur has a place for you to upgrade your exotics, how about the Gunsmith has the same for older legendary (though it would need to rotate through daily I guess). My vision would be something like this: Sweet, the Gunsmith has an upgrade for Fatebringer! <Go to Gunsmith, Gunsmith has some cool dialogue about Golden Age research recently discovered. Grab the Fatebringer UPGRADE Bounty/Quest> Then the Gunsmith would point you to a location where you would unlock something which leads to something else. Oh, and you'd have to use the weapon for the Bounty/Quest Fatebringer The Gunsmith Sends you to the Clovis Bay Center on Mars. As you climb the tower, you enter a new bubble with vex fighting. At the top where the mission ended there, is a special vex who is trying to data mine the ancient computers. You have a boss encounter (level 30) fighting off waves of Vex. Your ghost would then be able to decode the Clovis Bay information. You learn that you need to hunt down a file created by Toland or someone like that, and it's located somewhere on Venus. It takes you deep into the Academy where another named Vex is plugged into the computer. After you dispatch this vex, an audio file is read to you (Voice Acting and Character Development!). You learn that Toland had discovered a new power source developed by the Golden Age scientists. The Vex and the Fallen fought over it in and around the Dig Site leading to the Nexus. You would then be directed to start a special strike/mission for the Nexus where you have to fight into the Dig Site through Fallen and Vex until you find the Power Source and activated it. Once you activated it, your fatebringer would be upgraded, but you would have a final boss encounter with a bigger vex boss that had some of the mechanics of the Templar fight in VoG. That would be cool. I'd even be willing to write something up for a bunch of the Raid weapons for relatively cheap! Hey Bungie, you wouldn't have to pay me benefits!