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3/2/2015 2:36:18 AM
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Since when was this a PvE thread? I believe this is just a general post about auto rifles and you're currently comparing your use with what was previously the best weapon type to my use with others. I bring up k/d because accuracy really isn't that important if you aren't feeding the other team kills. If you want we can talk about PvE though considering each of those statistics you brought up factor in both PvE and PvP usage. I don't really see why accuracy matters all that much in PvE content so long as you stay alive and complete whatever mission it is that you're doing. I never usually play low tier PvE content and most high tiered content involves taking on enemies with shields. In the early days of this game there was no such thing as primaries with elemental damage. You simply pecked at the enemy until their shields finally dropped off. As for double warlocks I don't see why you would need more than one to get all the exotics. I've only used one warlock and I have every exotic despite working 2 jobs and going to school. There's excuse for multiples of a single class besides being simply bad. Now you can be as accurate as you want but I'll still outplay in raids or in crucible. It really doesn't matter which
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  • Did you read the title? Or the multiple notes in the post? Honestly it says PVE 3 or 4 times, I can't make it much clearer. Please read before you go off on someone else. IT ASKS FOR A NON GUARDIAN DAMAGE BUFF FOR GOD's SAKE.

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  • I see that now. Forgive me for reading the title that simply said "Return Autorifles to Before 1.1.1 Nerf" before you edited it and assuming you were simply another butthurt crucible player. Next time don't make your title sound like every other player crying about their auto rifles. And another thing, don't edit things and pretend they say something that they didn't before

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  • Edited by CrazyCanadianSAS: 3/2/2015 2:48:41 AM
    That title was edited around 5 hrs ago. Title could be more original though.

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  • In way I do somewhat agree with you though. I don't think PvE damage values should be treated the same way PvP damage values are. This would eliminate a lot of issues with the way guns behave in the game. It would also help prevent arguments between PvE and PvP players

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