I know. You already know about vex. But:
- AUTO RIFLES - Auto rifle kill a little too slow now. They have become the pulse rifles.
- SNIPER RIFLES - Snipers need to have a drop off range for Armour Piercing rounds in PvP. For example right now someone can sit on the other side of the map looking at a room I'll spawn in and as soon as I spawn shoots through the wall. it should not be able to pierce walls after a particular range.
- THE VEX - Vex Mythoclast will be reverted. We know that. But the damage needs to be taken from 35 Critical (6 Shot) to 33/32 Critical( 7 Shot)
[b] -THE HUNTER - Needs major buffs. [/b] List:
- Bladedancer needs to generate more orbs of light. Needs a small health buff and high agility buff while super is active.
- Golden gun needs to deal more damage against higher level enemies. Should do as much as Fist of Havoc.
- CRUCIBLE MAPS - Also, is it possible to get the larger maps more often on Control and Clash. Please
Thankyou Bungie!
[spoiler] Other patches are perfect. A scout beats any range. A pulse will obliterate a scout and hand cannon at the right range. The hand cannon and shotguns are now what they should be - up close and personal. Love the headshot sound. Love the way Heavy Ammo works in every aspect of the game. Good job Bungie! [/spoiler]
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.