Here is my $0.02 on the whole ordeal.
As stated the average is much higher than the 2.5% stated.
Does this mean that AR's Didn't need a nerf? No, they were the most popular for a good reason. Easy to use and quick kill times due to rapid fire (HRoF ones didn't do well themselves).
In all honesty no weapon should ever replace another. The only way to truly balance the weapons is to give them all about the same DPS.
As it is this is how the weapons should have been in the tiers of damage per bullet going from lowest to highest.
Auto Rifles - High Rate of Fire, Low damage, short to mid-range weapons.
Pulse Rifles- In between weapon. A balance between the AR and Scout rifle (before the patch this is not what it was at ALL, it was weaker than AR's)
Scout Rifles- Low Rof, High Impact, High range weapons. Good for head shots, but can still take enemies down in a few bullets.
Hand Cannons- Highest Impact, Lowest Range weapon. These were meant to short to medium range weapons that rewarded players for getting precision shots and taking their time. Take a look at all the exotic ones and this does the exact opposite. Thorn-DoT, rewards players for Ducking Corners and popping a shot when not under fire themselves. TLW- Rapid fire, Hip-fire weapon. Again, no rewards for what they were supposed to do. HawkMoon- When the bullet's proc todether can 1 shot enemies, probably one of the few that does require the headshot because relying on luck can get you killed.
Every weapon should have their niche, but sadly, due to bungie it usually one weapon type being the most popular. Just you wait until there are bad juju's, Red Death's, and Oversoul Edicts everywhere.
Bungie should make it so all weapons have their power structure, but have the same kill times. PERIOD! No weapon(s) should be king in crucible. Seems the only thing they got right was Heavies because in the time it takes someone to gun me down with Machine gun, I have already shot a rocket at their feet and that is just damn depressing.
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