85% think that Auto's need a buff, bungie hasn't acknowledged thousands of people. I'm doing what I can to keep up this thread.
THIS IS MORE PVE GEARED THAN ANYTHING ELSE BUFF NON GUARDIAN DAMAGE
[i][b]85% think Bungie messed up[/b][/i]
A Great Video Explaining the Negative Effects brought on by 1.1.1:
http://youtu.be/GMQ_f4NoNVc
Auto's will always be the most popular, people are familiar with them. That's how it goes.
It's not fair you ruin these weapons and make them unenjoyable just because they are popular.
Scouts will become next most popular then you'll nerf those. It's not right.
[b][u]Edit:[/u][/b] I believe pretty strongly in this, I love my Suros, Hardlight and Monte Carlo, sadly they don't live up to there names. Please bump if you agree, I want to have a shot at change (=
A thread in feedback as well
https://www.bungie.net/en/Forum/Post/105281905/0/0/1
Proving Bungie's Lie about 2.5%
https://www.bungie.net/en/Forum/Post/104621102/0/0
Another Large Group of People Wanting this Changed
https://www.bungie.net/en/Forum/Post/104799664/0/0
https://www.bungie.net/en/Forum/Post/99656519/0/0
[b]Edit:[/b]
Option 1: [b]10,008[/b]
Option 2: [u]1602[/u]
Option 3: [i]2081[/i]
Over 10,000 votes requesting a buff. Lets go Bungie!
[b][i]Major Edit:[/i][/b] Appears some are too lazy to actually look at the thread showing the amount of nerf each weapon received, so I will post here, know that these are not my results but another supporter in the community.
Actual % of Nerf
Suros Regime: 14% (Impact Rating: 28)
HardLight: 6-9% dependent on first tree attachments (Impact Rating: 9)
Abyss Defiant: 6.3% (Impact Rating 8)
Monte Carlo: 6.3% (Impact Rating 8)
This is far off the "2.5%" released by Bungievision.
[b]Edit:[/b] Greatly appreciating all the support, this is the only way to get Bungie's attention and get our Auto's back! I'd like to invite any Bungie admin/mod/ninja/Deej to pass this on to devs. Need you guys.
Edited title to sound more professional.
[b]Please write bump, amount of replies has a direct correlation to Bungie paying attention[/b].
[b][i][u]4 out of 5 people agree Auto's need a buff[/u][/i][/b]
[b][i][u]10,000/11,500 people believe that Auto's need a buff, where is Bungie?[/u][/i][/b]
[b][i][u]85% of voters believe that Auto's need a buff, I'm suggesting a rehash of "WakeUpSony which took fire on Twitter, with "WakeUpBungie".[/u][/i][/b]
First WakeUpBungie thread located in Feedback:
https://www.bungie.net/en/Forum/Post/105493526/0/0
Another WakeUpBungie thread:
https://www.bungie.net/en/Forum/Post/105508546/0/0
For people wanting to link the thread:
https://www.bungie.net/en/Forum/Post/105279649/0/0
Over 10,000 believe auto's need a buff, we aren't going anywhere Bungie, can't just hope it goes away!
[b][u]One in Eight Believe that the 1.1.1 patch placed Auto Rifles in the right spot! 13% WakeUpBungie![/u][/b]
[b][i][u]Special thanks to BrandenBjonzn for bumping this post constantly and keeping it alive.[/u][/i][/b]
[b][i][u]We've officially hit the 10k vote mark, and Bungie is yet to say a thing. Perhaps 20k will do it.[/u][/i][/b]
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Edited by SpaceHII: 3/29/2015 12:27:54 PMI'm tried of thorn, red death, last word. It's funny because if you encounter any of these weapons user in the crucible, unless you got skills it's guardian down for you if you're using a auto https://m.youtube.com/watch?v=5E4t6lV-_8s
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Bump bump bump. Woulda long ago had I seen this forum.
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Buff in pvp not pve
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Buff PVE only to keep everybody happy!!
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They need a buff, they made hardlight worthless because of its low impact. Prerty much all low impact rifles became worthless.
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Only in PVE tho not pvp
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Yes please. It'd make my Vanquisher the beast that it was before.
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Buff them twice the amount they were nerfed they weren't anywhere near as useful as hc or scouts even before the patch
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#bungie
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Edited by gcw0068: 3/28/2015 5:28:17 PMPretty screwed up that Bungie flat out lied about the nerf. Autos need to be fixed in pvp too.
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Pitifully effecting weapons with the greatest fun factor. This Nerf needs to be lifted.
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Give them the damage back But that also means that more damage the more effective at range they will be. So they need to recalculate the range with the new damage to make them just as strong as they are at range now. So they can do their old damage up close and close mid and be the same as they are at range now. Because there is no reason why Suros Regime should be able to beat scout rifles and pulse rifles at range.
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I don't know if it's stupidity, or some disillusion borne out of a bizarre infatuation with Bungie, but how is it not obvious that these rotating buffs/nerfs are a lazy developers way of artificially padding content. How many of you lemmings went out looking for that new and great pulse rifle, playing the same repetitive shit over and over again with newfound enthusiasm, while abandoning your favorite auto or HC in the hunt(the two weapon classes most of us used). Bungie even admitted this. A competent developer relies on content cycles, releasing a new tier of weapons and armer along with more playable content.
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Non precision weapons should never be the most lethal. That's just my opinion.
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Auto rifles need to be buffed and pulse rifles nerfed just a lil, not back to where they where but no one should get a two shot head shout kill with a pulse rifle and red death is eating ppl alive maybe damage isn't the issue maybe range fall off point or something needs to be done , cuase all pulse rifles out gun scot rifles from a ranged distance , they act like long range hand cannons now , in my opinion they should have left pulse rifles where they where in Pvp and up them pve only
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Give the 2.5 back, don't change the range
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It needs the buff in PvP more.
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Bungie is not going to listen.