85% think that Auto's need a buff, bungie hasn't acknowledged thousands of people. I'm doing what I can to keep up this thread.
THIS IS MORE PVE GEARED THAN ANYTHING ELSE BUFF NON GUARDIAN DAMAGE
[i][b]85% think Bungie messed up[/b][/i]
A Great Video Explaining the Negative Effects brought on by 1.1.1:
http://youtu.be/GMQ_f4NoNVc
Auto's will always be the most popular, people are familiar with them. That's how it goes.
It's not fair you ruin these weapons and make them unenjoyable just because they are popular.
Scouts will become next most popular then you'll nerf those. It's not right.
[b][u]Edit:[/u][/b] I believe pretty strongly in this, I love my Suros, Hardlight and Monte Carlo, sadly they don't live up to there names. Please bump if you agree, I want to have a shot at change (=
A thread in feedback as well
https://www.bungie.net/en/Forum/Post/105281905/0/0/1
Proving Bungie's Lie about 2.5%
https://www.bungie.net/en/Forum/Post/104621102/0/0
Another Large Group of People Wanting this Changed
https://www.bungie.net/en/Forum/Post/104799664/0/0
https://www.bungie.net/en/Forum/Post/99656519/0/0
[b]Edit:[/b]
Option 1: [b]10,008[/b]
Option 2: [u]1602[/u]
Option 3: [i]2081[/i]
Over 10,000 votes requesting a buff. Lets go Bungie!
[b][i]Major Edit:[/i][/b] Appears some are too lazy to actually look at the thread showing the amount of nerf each weapon received, so I will post here, know that these are not my results but another supporter in the community.
Actual % of Nerf
Suros Regime: 14% (Impact Rating: 28)
HardLight: 6-9% dependent on first tree attachments (Impact Rating: 9)
Abyss Defiant: 6.3% (Impact Rating 8)
Monte Carlo: 6.3% (Impact Rating 8)
This is far off the "2.5%" released by Bungievision.
[b]Edit:[/b] Greatly appreciating all the support, this is the only way to get Bungie's attention and get our Auto's back! I'd like to invite any Bungie admin/mod/ninja/Deej to pass this on to devs. Need you guys.
Edited title to sound more professional.
[b]Please write bump, amount of replies has a direct correlation to Bungie paying attention[/b].
[b][i][u]4 out of 5 people agree Auto's need a buff[/u][/i][/b]
[b][i][u]10,000/11,500 people believe that Auto's need a buff, where is Bungie?[/u][/i][/b]
[b][i][u]85% of voters believe that Auto's need a buff, I'm suggesting a rehash of "WakeUpSony which took fire on Twitter, with "WakeUpBungie".[/u][/i][/b]
First WakeUpBungie thread located in Feedback:
https://www.bungie.net/en/Forum/Post/105493526/0/0
Another WakeUpBungie thread:
https://www.bungie.net/en/Forum/Post/105508546/0/0
For people wanting to link the thread:
https://www.bungie.net/en/Forum/Post/105279649/0/0
Over 10,000 believe auto's need a buff, we aren't going anywhere Bungie, can't just hope it goes away!
[b][u]One in Eight Believe that the 1.1.1 patch placed Auto Rifles in the right spot! 13% WakeUpBungie![/u][/b]
[b][i][u]Special thanks to BrandenBjonzn for bumping this post constantly and keeping it alive.[/u][/i][/b]
[b][i][u]We've officially hit the 10k vote mark, and Bungie is yet to say a thing. Perhaps 20k will do it.[/u][/i][/b]
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I haven't seen anybody use auto rifles since the nerf
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The Impact rating has nothing to do with PVE..... So you want Auto Rifles buffed for PVP then I have to say no. Hard Light, Monte Carlo and Suros Regime are still deadly in that mid range tier.
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Bump!!!
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Bump!
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Please increase the buff by at least the 1/2 it was nerfed by AT LEAST >_<
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Yes sir they murdered them. I love them and carry hand cannons and scout rifles. Why because they trashed them to the point that carrying them will get ya killed in the game.
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My thoughts on primary balance... High impact autos need a substantial damage buff and an additional range nerf. They are inherently stable and should be only usable from short range (not shotgun short but primary short). Low impact need a smaller buff to damage but should be tough to control. Both should be difficult to control but should smoke pulse rifles in short range especially if you are really good at controlling recoil. Pulse are very stable. They should be the midrange killer and are well balanced now but may need a 10 to 15% range nerf also. Scouts are in a good place now in PVE but I think the maps hurt them in PVP ( I would prefer if they slowed the mida's to 180 RPM and increased the impact personally). Hand cannons. They should hit the hardest per bullet which they do. Hawkmoon is pretty well balanced now as the recoil causes me at least to slow down to hit back to back head shots. I do not mind dying to this as the wielder needs to have some skill to be above average. Thorn I do not own but they can't be that difficult to use as everyone seems to improve their K/D ratio from day 1 with this gun. Probably needs some sort of stability and/or range nerf. Both should have a good fight with an auto at short range (which is clearly not the case). Hand cannon should have a good fight with a pulse rifle at mid range when the hand cannon user strafes and lines up his shots. Hand Cannon should not have a chance against a scout at long range. With the exception of auto's needing a damage buff, I think balance should be accomplished through range & stability nerfs / buffs. This would do a better job of forcing players to use the correct tool for the job. Disclosure I use vendor Gheleon's or Mida's for PvE and Three Little Words (prefer over Red Death) for PVP. I have used Hawkmoon in PvP and done fine but I don't enjoy the sights on hand cannons. Mida is #1 fun for me to play with.
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Edited by Rec: 4/1/2015 8:20:44 PMWhenever someone says, "I hope I get the suros" I ask them, "are you sure you still want it after all the auto rifle nerfs?" It gets them every time and then they reply with, "oh yeah your right nevermind." I havnt played pvp for a while, but I hope people understand that there are other gun archetypes to use that are far more better, but then again I do respect and understand it's your game and you choose to play for fun and do what you wish. I don't even bother using the Abyss Defiant vs wizards because of how weak it is even with focus fire on, regardless of the lich bane perk. Unless solar burn is on. IMO [spoiler]Riperino le Peperino Auto Rifles R.I.P.😱[/spoiler]
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Bump -- give it back
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The Suros shall rise again! Even though I still use mine lol
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Auto Rifles work fine for me, I've noticed a miniscule difference in them.
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Edited by Wolves600: 4/1/2015 5:33:18 PMI want my suros back
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They need to be buffed for PvE and PvP in my opinion.
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Auto rifles are so bad right now lol
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Buff them on PVP and PVE side, the nerf was so unnecessary.