Especially Auto Rifle users.
The reasons for the weapon fix are explained in, funnily enough, the Weapon Fix Update. It's really not that hard to find.
But if you are that lazy:
To date, Auto Rifles and Hand Cannons are being used outside of their intended range. They are ideal at close to medium range, and currently they are outperforming Scout and Pulse Rifles at distance.
Auto Rifles damage fall-off will happen sooner, and range is decreased.
The 2% drop in damage for Auto Rifles is to bring the TTK in time with other primaries. It doesn't seem like that much, and at close range you won't even notice it. But at further range, the damage reduction will work with the damage fall-off to give the opposing player time to counter, especially if they have a ranged weapon.
TLDR?
You'll have to be close to medium range [i]to efficiently use your close to medium range weapons.[/i]
I switch between all weapons, and I used Pulse Rifles a lot since launch. I think the Fix is justified.
-
People people people....the 2% that they told you the nerf was a friggin lie. Suros went from 36-31. It doesn't take a Calculus Honors student (which I am) to figure out that's more that two percent. So I'm angry because your forcing me to play with a certain weapon type and succeeded because my auto rifles aren't useless but it's just better to use a pulse rifle or hand cannon. [spoiler]Did you know him? Not really I just met him, I heard he was a good person...everyone liked him. And when I finally did meet him, he was already fading. I see, I'm sorry you didn't get to really know him Its okay, I heard he went peacefully Yea, the nerf usually takes time to kill them Well he wasn't doing to well since he got stage one a couple months ago Thank you for comforting me Read Death No problem RIP, Suros... [/spoiler]