In any game where there are dozens of different guns, balance is obviously w challenge. Therefore, it seems that adding three different classes, each with different subclasses, abilities and stats would be even more of a challenge.
On that note, how were the three classes, and their individual subclasses, balanced for something like PvP?
There are obvious differences between the classes (e.g. Warlock's longer basic melee range, the nature of Hunter supers, grenades, etc). How do you justify and/or offset these differences when one subclass has such a distinct advantage over others in terms of specific abilities?
Do your foresee the task of balancing classes becoming more difficult in the future with the (presumably) increased amount of Exotic gear with class perks or even whole new subclasses?
Thanks guys, yu've really done a great job with this game!! :D
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Bump for more questions. ;)