Especially Auto Rifle users.
The reasons for the weapon fix are explained in, funnily enough, the Weapon Fix Update. It's really not that hard to find.
But if you are that lazy:
To date, Auto Rifles and Hand Cannons are being used outside of their intended range. They are ideal at close to medium range, and currently they are outperforming Scout and Pulse Rifles at distance.
Auto Rifles damage fall-off will happen sooner, and range is decreased.
The 2% drop in damage for Auto Rifles is to bring the TTK in time with other primaries. It doesn't seem like that much, and at close range you won't even notice it. But at further range, the damage reduction will work with the damage fall-off to give the opposing player time to counter, especially if they have a ranged weapon.
TLDR?
You'll have to be close to medium range [i]to efficiently use your close to medium range weapons.[/i]
I switch between all weapons, and I used Pulse Rifles a lot since launch. I think the Fix is justified.
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How about we don't care to have Destiny's auto rifles become Halo's pea shooting assault rifle. (You remember that one gun you dropped the first chance you got because it was probably the primary reason the UNSC was losing because it sucked that much.) And unless we tell them that in a polite and considerate manner on the [b]forums for their game[/b] they will not know of our discontent with their planned pea shooting vision for auto rifles.