Especially Auto Rifle users.
The reasons for the weapon fix are explained in, funnily enough, the Weapon Fix Update. It's really not that hard to find.
But if you are that lazy:
To date, Auto Rifles and Hand Cannons are being used outside of their intended range. They are ideal at close to medium range, and currently they are outperforming Scout and Pulse Rifles at distance.
Auto Rifles damage fall-off will happen sooner, and range is decreased.
The 2% drop in damage for Auto Rifles is to bring the TTK in time with other primaries. It doesn't seem like that much, and at close range you won't even notice it. But at further range, the damage reduction will work with the damage fall-off to give the opposing player time to counter, especially if they have a ranged weapon.
TLDR?
You'll have to be close to medium range [i]to efficiently use your close to medium range weapons.[/i]
I switch between all weapons, and I used Pulse Rifles a lot since launch. I think the Fix is justified.
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It's pretty funny when people use real life weapons as an argument for how weapons should perform in videogames.