Why did Bungie remove player heavy ammo drops in PVP?! Waiting for the other team to pick it up then murdering them meant I could strategically leave each purple brick for a later pick up? Was that not the intended design? And why wasn't this mentioned earlier (correct me if I'm wrong) in expected changes? This feels like a sneaky and kinda bullshit change. What do you guys think?
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I actually like this. Too many times I've been on the giving and receiving end of matches where the game's over as soon as the other team gets heavy control. Grab your box and kill another guy for a box and you can reliably use your HMG until the next box spawns. Heavy should be a reward from having map control imo and too often a bad spawn or single mistake while having heavy can cost a team the entire game. I'd be for adding it back in if there was only 1 shared heavy box that spawns per map.