originally posted in:Mr Fruits Fruit Salad
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As we all now know the destiny update 1.1.1 (IDK how many ones) got released. It fixed a few weapons by tuning them so they could equal (which some got it more than others) a few bug fixes such as heavy ammo and how it was getting deleted after death and stuff. Then also a new XP interface add on to make destiny a little easier to look at your factions level and things like that.
This update seemed like a great idea from reading about it but honestly It didn't turn out as I had expected. First reason why was crucible. The pulse rifles had gotten a 9.7 damage buff that seemed ok to make things even but as I went to crucible with my untouched bad juju, it was beyond strong. (Let's not talk about red death because I will never be able to get it) but anyway they are too strong outgunning Suros Regime. Another thing I found odd is that if killed with heavy ammo it won't drop for the person that killed you. That's nice so heavy ammo doesn't last the rest of a skirmish match! But really I could just run in there base and grab it before they even reach it and get killed but they never had a chance to get heavy ammo so they get down like 5K points. I believe there could have been an easier way to do that such as less heavy ammo to drop for a start. But don't change rockets because no tracking Wolfpack rounds or high blast radius your 3 rockets you just got become weaker than a melee.
Well that wraps up that tell me what you think and get mad at me however you like! Thanks:)
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Edited by Ikelon: 2/26/2015 8:53:43 AMWhat a review, I will try my fully upgraded Bad Juju tomorrow in the Crucible. Thank for sharing your thoughts, it was great. P.S. Nice writing you got there!