Anyone else notice this in that 1.1.1 patch update and was taken totally by surprise by it. What's the point of heavy ammo dropping and managing to kill someone that has it if it then isn't dropped for you. That's part of the game. In halo if you kill someone carrying a power weapon it doesn't just despawn like no rocket launcher for you. I think this should be reversed because if you kill someone that has heavy should you not be rewarded with the ammo that they had? It's part of the game and one that I had no problem with because it made it a risk reward to charge people you know have heavy ammo but if you lucked out you could get there's and go on a rampage. This should be reversed to how it was where it dropped less then the person was carrying.
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I was surprised it was just nestled in there without any explanation. I would imagine it's because you'll keep heavy ammo through death now? In any case it's a major change to online battles that could've been communicated better