These are my own ideas. These are not canon. If you like these classes, bump this post. Even if you just want a push for more content, bump this post. Spread the word, and hopefully we will see third subclasses in Comet.
HUNTER - VOID CLASS
[spoiler]Voidripper
(Void)
"Rip a hole in the fabric of space"
Grenades:
•Vacuum: Builds up, then releases void wave along the ground
•Scatter: Splits on impact and seeks targets
•Black Matter: Sticks to enemies, then blinds and damages
Double Jump: Jump again in mid air
•Better Control: Increased directional control in air
•Increased Height: Double Jump goes higher
•Space Hopper: Short distance teleport through space
Super: Wormhole - Wield a Sword of Void to open a hole in space, sucking enemies in a small radius (1.5s long)
•Vacuum of Space: Increase Super radius
•Increased Willpower: Increases duration (2.5s long)
•Void Boost: Teammates that pass through gain additional shielding
Knife Drain: Deals extra damage & Grants additional shield
•Void Vacuum: Increases damage
•Sharp Knife: Reduces cool down of Knife Drain
•Focused Drain: Shield duration is increased
Stats 1:
•Path Forgotten: Speed & toughness
•Path Forbidden: Battle recovery & speed
•Path Unknown: Battle recovery & toughness
Perks 1:
•Gift From the Dark: Move faster and slide farther
•Quick Draw: Weapons ready instantly
•The Shadow: Gain transparency after sprinting for a short time
Stats 2:
•Way of the Drifter: All Attributes
•Way of the Fearless: Toughness at all costs
•Way of the Nomad: Maximum battle recovery
Perks 2:
•Dark Enlightenment: Reduces cool down of Super
•Double regen: Primary ammo pickups yield less ammo but reduces cool down of grenades
•Flying Shadow: When Knife Drain shield is active, press (melee) to throw a knife of Void light.
[/spoiler]
TITAN - SOLAR CLASS
[spoiler]Flamebringer
(Solar)
"Burn any opposition to the ground"
Grenades:
•Incendiary: Sticks and burns target
•Splitter: Splits on impact and seeks targets
•Sticky Fire: Sets napalm in a small are and burns (7s long)
Lift: Hit (jump) in mid air to activate Lift
•Increases Height: Upgrades Lift to carry you higher
•Increased Control: Better directional control in the air
•Catapult: Provides a strong initial burst of momentum
Super: Napalm Strike - Release 2 napalm rockets at the enemy and watch them burn (3s long)
•Explosive Rockets: Rockets explode on impact, dealing damage over an area
•Slow Burn: Burn duration is increased (6s long)
•Fiery Spirit: While Super is active, weapon handling is increased
Branding: Deals extra damage and burns target (2s long)
•Thug: Headshots w/ Branding deal extra damage.
•Kindled Fire: Branding has a chance to reset
•Jet of Flame: Branding range increased
Stats 1:
•Titan Codex I: Battle recovery & speed
•Titan Codex II: Speed & Toughness
•Titan Codex III: Battle recovery & Speed
Perks 1:
•Quick Reset: Reduces cool down of Super
•Peek-a-boo: Rockets individually track enemies
•Panic Button: Use Branding 2x in rapid succession
Stats 2:
•Titan Codex IV: All attributes
•Titan Codex V: Maximum battle recovery
•Titan Codex VI: Raw speed
Perks 2:
•Fire Rain: Gain additional 3 Super Rockets
•Family: Heavy ammo drops more often and reloads faster
•Volatile Payload: Increases blast radius and fire spread of Super
[/spoiler]
WARLOCK - ARC CLASS
[spoiler]Stormshaker
(Arc)
"Power only the gods should wield."
Grenades:
•Static: Deals more damage when stuck to a target
•Thunderclap: Disorients and damages nearby enemies
•Rolling Thunder: Releases a strong discharge of arc light over an area
Glide: Jump again in air to activate Glide
•Focused Control: Better directional control
•Focused Burst: Provides an initial burst of speed
•Blink: Short distance teleport that replaces Glide
Super: Marked by Arc - Charge yourself with lightning and chain it to enemies
•Conductor: Enemies chained with lightning pass on the effect to others (5s long)
•Discharge: Enemies chained explode when killed
•Formation: Press (RT/R2) and place the remaining Super in a hovering lightning cloud that hits any enemies passing in range.
Electrocute: Deals extra damage and disorients enemies
•Grounding: Enemies hit move slower (3s long)
•Insulated: Electrocute deals more damage
•Circuit Breaker: Kills with Electrocute cause enemies to explode.
Stats 1:
•Arcane Wisdom: Battle recovery & speed
•Arcane Spirit: Battle recovery & toughness
•Arcane Force: Toughness & Speed
Perks 1:
•Exposed: Super does less damage but enemies pass on lightning longer (6s long)
•Gift of Zeus: Orbs of Light can drop from grenade kills
•Crisp: Electrocute deals more damage overtime (3s long)
Stats 2:
•Ancestral Order: All attributes
•Chaos Order: Raw Speed
•Divine Order: Toughness at all costs
Perks 2:
•The Coming Storm: Damage with melee reduces Super cool down
•Ascension: Chain lighting from Super in midair
•High Voltage: Enemies meleeing you have a chance to take arc damage[/spoiler]
Once again, these are my own ideas, not Bungie's. Ask me any questions about the classes. Let's keep this positive guardians!
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[quote]These are my own ideas. These are not canon. If you like these classes, bump this post. Even if you just want a push for more content, bump this post. Spread the word, and hopefully we will see third subclasses in Comet. HUNTER - VOID CLASS [spoiler]Voidripper (Void) "Rip a hole in the fabric of space" Grenades: •Vacuum: Builds up, then releases void wave along the ground •Scatter: Splits on impact and seeks targets •Black Matter: Sticks to enemies, then blinds and damages Double Jump: Jump again in mid air •Better Control: Increased directional control in air •Increased Height: Double Jump goes higher •Space Hopper: Short distance teleport through space Super: Wormhole - Wield a Scythe of Void to open a hole in space, sucking enemies in a small radius (1.5s long) •Vacuum of Space: Increase Super radius •Increased Willpower: Increases duration (2.5s long) •Void Boost: Teammates that pass through gain additional shielding Knife Drain: Deals extra damage & Grants additional shield •Void Vacuum: Increases damage •Sharp Knife: Reduces cool down of Knife Drain •Focused Drain: Shield duration is increased Stats 1: •Path Forgotten: Speed & toughness •Path Forbidden: Battle recovery & speed •Path Unknown: Battle recovery & toughness Perks 1: •Gift From the Dark: Move faster and slide farther •Quick Draw: Weapons ready instantly •The Shadow: Gain transparency after sprinting for a short time Stats 2: •Way of the Drifter: All Attributes •Way of the Fearless: Toughness at all costs •Way of the Nomad: Maximum battle recovery Perks 2: •Dark Enlightenment: Reduces cool down of Super •Double regen: Primary ammo pickups yield less ammo but reduces cool down of grenades •Flying Shadow: When Knife Drain shield is active, press (melee) to throw a knife of Void light. [/spoiler] TITAN - SOLAR CLASS [spoiler]Flamebringer (Solar) "Burn any opposition to the ground" Grenades: •Incendiary: Sticks and burns target •Splitter: Splits on impact and seeks targets •Sticky Fire: Sets napalm in a small are and burns (7s long) Lift: Hit (jump) in mid air to activate Lift •Increases Height: Upgrades Lift to carry you higher •Increased Control: Better directional control in the air •Catapult: Provides a strong initial burst of momentum Super: Napalm Strike - Release 2 napalm rockets at the enemy and watch them burn (3s long) •Explosive Rockets: Rockets explode on impact, dealing damage over an area •Slow Burn: Burn duration is increased (6s long) •Fiery Spirit: While Super is active, weapon handling is increased Branding: Deals extra damage and burns target (2s long) •Thug: Headshots w/ Branding deal extra damage. •Kindled Fire: Branding has a chance to reset •Jet of Flame: Branding range increased Stats 1: •Titan Codex I: Battle recovery & speed •Titan Codex II: Speed & Toughness •Titan Codex III: Battle recovery & Speed Perks 1: •Quick Reset: Reduces cool down of Super •Peek-a-boo: Rockets individually track enemies •Panic Button: Use Branding 2x in rapid succession Stats 2: •Titan Codex IV: All attributes •Titan Codex V: Maximum battle recovery •Titan Codex VI: Raw speed Perks 2: •Fire Rain: Gain additional 3 Super Rockets •Family: Heavy ammo drops more often and reloads faster •Volatile Payload: Increases blast radius and fire spread of Super [/spoiler] WARLOCK - ARC CLASS [spoiler]Stormshaker (Arc) "Power only the gods should wield." Grenades: •Static: Deals more damage when stuck to a target •Thunderclap: Disorients and damages nearby enemies •Rolling Thunder: Releases a strong discharge of arc light over an area Glide: Jump again in air to activate Glide •Focused Control: Better directional control •Focused Burst: Provides an initial burst of speed •Blink: Short distance teleport that replaces Glide Super: Marked by Arc - Charge yourself with lightning and chain it to enemies •Conductor: Enemies chained with lightning pass on the effect to others (5s long) •Discharge: Enemies chained explode when killed •Formation: Press (RT/R2) and place the remaining Super in a hovering lightning cloud that hits any enemies passing in range. Electrocute: Deals extra damage and disorients enemies •Grounding: Enemies hit move slower (3s long) •Insulated: Electrocute deals more damage •Circuit Breaker: Kills with Electrocute cause enemies to explode. Stats 1: •Arcane Wisdom: Battle recovery & speed •Arcane Spirit: Battle recovery & toughness •Arcane Force: Toughness & Speed Perks 1: •Exposed: Super does less damage but enemies pass on lightning longer (6s long) •Gift of Zeus: Orbs of Light can drop from grenade kills •Crisp: Electrocute deals more damage overtime (3s long) Stats 2: •Ancestral Order: All attributes •Chaos Order: Raw Speed •Divine Order: Toughness at all costs Perks 2: •The Coming Storm: Damage with melee reduces Super cool down •Ascension: Chain lighting from Super in midair •High Voltage: Enemies meleeing you have a chance to take arc damage[/spoiler] Once again, these are my own ideas, not Bungie's. Ask me any questions about the classes. Let's keep this positive guardians![/quote]The void on should be a dagger that pulls enemy's into each other or into alittle dark hole... Or something