Arik Shockley one of the biggest problems of this game is that the enemies have no character, sure you have these grimoire cards but in the game they dont really do anything intelligent or interesting that would suggest they are any more than instinct driven creatures. Which would be almost alright if you didnt have a faction of zombies and a faction of robots to fill the whole hive mind drone enemy type category.
Just look at the covenant, they were such interesting enemies because they were so different yet intelligent and individuals. Theres none of that spark to be found in destiny's enemies.
My only suggestion is to really overhaul the style in destiny 2. People will forgive inconsistencies if it improves the game
Like · Reply · 14 · February 12 at 2:01pm
Kyle Sakamoto Maybe they will pull a Halo 2 for Destiny 2. We could play as a Fallen and switch back to our Guardian. Like how it was playing as the Arbiter.
Like · February 12 at 2:16pm
Arik Shockley hmm interesting concept though i doubt it considering the RPG aspects. Maybe they could just add the fallen as a playable race? With that possibly make a storyline explaining why they are how they are. That alongside making improvements to the other existing races especially the Cabal. It wouldnt be a bad thing if some enemies spoke english as well as that makes it a lot easier to breath life into them. Its certainly plausible that your ghost could translate from enemies language
This is a quote from me on your facebook page responding to a link to some grimoire cards. I would love if i could get some community feedback and especially get some Bungie eyes on this. I think that Destiny has a lot of potential, which has been the Achilles heel of so many games lately, things that could have gone so right go wrong somewhere down the line. I honestly think the mechanics of the game are strong and it is a fun FPS, but to really achieve what i think it can be, it needs to solidify in game story and greatly expand content given.
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I fully agree