I don't completely know about balancing, but basic rules:
No 1 shot kills at any range w/o precision damage.
No overpowered abilities (Ill be the judge of that)
No other rules noted
Have At It!
My Humble Opinion
Excuse Me Sir, May I Speak?
Exotic Sniper Rifle
Primary Weapon
Possesses No Scope (Not a noscoping gun)
Precision damage is lowered to slightly better than scout rifle (x2.5 instead of x10 or whatever snipers get)
Has small iron sights, akin to a hand cannon, but a little more archaic, and slightly larger
Has a mid length 9 shot magazine (also aesthetically on the bottom)
First Perk: Luck in the chamber
Exotic Perk: Humbling Opinion (Precision hits overpenetrate, Precision kills make the target explode and increase reload speed, as well as granting a damage bonus)
Bolt Action Sniper, Increased Reload time and you have to unscope to reload between shots (Happens automatically)
1st option set(Normally scopes, but this has no scope)
Snapshot
Custom Optics
Single Point Sling
2nd option set
High Caliber Rounds
Explosive Rounds
Extended Mag
Designed as to be just something different, no idea why, just liked the idea, so thought I'd share
Now, continue Posting
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Edited by b e a n: 2/23/2015 11:29:28 PM[b]Providence - Exotic Hand Cannon (Solar)[/b] [i]"Come hither and beseech me, for I shall deliver thy fate."[/i] Appearance-wise it would be a gilded Hand Cannon with a white and gold colour scheme. The scope would be digital, not unlike the Mythoclast's, with a clock in roman numerals going around the inside. Two small golden wing-like formations would jut off the back of the weapon. The barrel would be long and thin. RoF: 22 Impact: 81 Range: 32 Stability: 48 Reload: 30 [u]First tree:[/u] [i]1. Soft Ballistics[/i] - Less Recoil. Penalty to Impact. [i]2. Field Choke [/i]- More Range and Impact. Increased Recoil. [i]3. Aggressive Ballistics[/i] - More predictable Recoil. Enhanced Impact. Shorter Range and more Impact. [u]First Perk:[/u] [i]Outlaw [/i]- Precision Kills with this weapon dramatically increase reload speed. [u]Second Tree:[/u] [i]1. Field Scout[/i] - Maximum Ammo capacity. [i]2. Perfect Balance[/i] - This weapon has extremely low Recoil [i]3. Lightweight[/i] - When held, this weapon grants +2 character Agility. [u]Exotic Perk:[/u] [i]Judgement[/i] - Precision kills with this weapon cause the target to explode and have a chance to restore health.