I don't completely know about balancing, but basic rules:
No 1 shot kills at any range w/o precision damage.
No overpowered abilities (Ill be the judge of that)
No other rules noted
Have At It!
My Humble Opinion
Excuse Me Sir, May I Speak?
Exotic Sniper Rifle
Primary Weapon
Possesses No Scope (Not a noscoping gun)
Precision damage is lowered to slightly better than scout rifle (x2.5 instead of x10 or whatever snipers get)
Has small iron sights, akin to a hand cannon, but a little more archaic, and slightly larger
Has a mid length 9 shot magazine (also aesthetically on the bottom)
First Perk: Luck in the chamber
Exotic Perk: Humbling Opinion (Precision hits overpenetrate, Precision kills make the target explode and increase reload speed, as well as granting a damage bonus)
Bolt Action Sniper, Increased Reload time and you have to unscope to reload between shots (Happens automatically)
1st option set(Normally scopes, but this has no scope)
Snapshot
Custom Optics
Single Point Sling
2nd option set
High Caliber Rounds
Explosive Rounds
Extended Mag
Designed as to be just something different, no idea why, just liked the idea, so thought I'd share
Now, continue Posting
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Exotic Weapon Ideas [b]The Angel Wing[/b] Exotic Rocket Launcher "These rockets fly like an Angel, explode like a Devil" Arc Damage Perk 1: The Broken Wing: Rockets that miss the target immediately return to the magazine Perk 2: The Angel Wing: Rockets fired spread apart into smaller rockets that deal more damage. [b]Truth or Dare[/b] Exotic Hand Cannon "Those who dare to use this weapon reveal the truth about themselves." Solar Damage Perk 1: Truth: Precision kills cause a massive explosion Perk 2: Dare: Rounds fired from this weapon can penetrate multiple enemies and surfaces [b]Jack of All Trades[/b] Exotic Pulse Rifle "'I can never get a clear answer, the gun is shrouded in mystery' -Toland" Original: Void Damage After JOAT Perk:All Elements of Damage Perk 1: Jester: 75% of rounds fired from this weapon deal bonus damage Perk 2: Jack of All Trades: Each round fired from this weapon deals a different type of elemental damage. [b]Hour Glass[/b] Exotic Sniper Rifle "This weapon breaks time...and the skull of your enemies..." Solar Damage Perk 1: Halfway: The bottom half of each magazine deals explosive damage Perk 2: Hour Glass: Precision Kills activate a buff that increases damage and rate of fire. Lasts 15 seconds. [b]The Blue Lantern[/b] Exotic Fusion Rifle "'Light is the Hive's weakness, let's see how they like it blasting in their face!' - Arach Jalaal" Arc Damage Perk 1: Cerulean Blue: double kills with this weapon increase charge rate Perk 2: Blue Lantern: Hive kills increase damage for a short period of time. [b]Eye of the Warmind[/b] Exotic Scout Rifle "'I defend my city with a watchful eye and a iron grip'- Rasputin" Perk 1: Warmind's Watch: Precision kills restock the magazine Perk 2: Rasputin's Fist: Precision kills increase rate of fire and range. [b]Dark Aura[/b] Exotic Auto Rifle "'(Static) *breep* Hello? Hello? If you're...hearing this ERROR 3.089__Loading___ This weapon is alive and...//*ERROR*//...hungers for more..' UNKNOWN Transmission" Void Damage Perk 1: Dark Malfunction: Precision shots jams the opponents weapon. Perk 2: Dark Aura: Precision kills create a Void over shield around you that lasts 5 seconds