Most of us are blinded by the holiness of RNGsus. But I'm a sceptic and a non-believer, so I have a theory of why YOU wont get a certain weapon, but others will.
Now, we all think that it's all based on RNG, but I don't really think so. I do understand the concept of randomness, but I don't believe that's a fact in this concern.
I am gonna use two examples:
Player 1:
- has Thunderlord and Gjallarhorn
- want Ice Breaker and SUROS
Player 2:
- has SUROS and Ice Breaker
- want Thunderlord and Gjallarhorn
Player 1 and 2 keeps on grinding for their wanted weapons, but usually get random crap drops. And to top that, they get multiple drops of the exotics they already have. (like me, i've gotten 3 No Land Beyond from Crota)
And this is where my theory comes in...
Bungie has a system (fixed RNG), that basicly makes it (nearly) impossible for you to get the weapons you are missing. It's like your profile is assigned to certain weapons. Me, I get SUROS all the time.
So a simple example for this system would be:
"Drops assigned to Player 1: Thunderlord, Gjallarhorn etc" (these are the drops always handed out)
"Drops avoided for Player 1: Ice Breaker, SUROS, etc" ( these are the drops that might never happen)
(same with Player 2,3,4,5,6,7, infinity)
I know there are many RNGsus followers out there, and by all means, praise him! But me, I'm not fooled by this non-sense anymore. Just like anything else, Bungie likes to control the community, so they control RNG as well.
Yeah, I know, Bungie started selling Ice Breaker, which was hard to get for many of us. But that was also their decision. Why do you think it became available shortly after CE? To soothe the masses to keep them playing.
Conclusion: Players will always get the same drops, and will most likely never get that one thing they are missing (in my case Gjallarhorn).
Hope i made sense. I've been thinking about this for a long time, but never been able to put a word to it. Maybe i wasn't able now either... I might be wrong, but I'm sure my points makes it clear enough.
[b]*edit 1*[/b]
I see many say they have all Exotics, and asks me to explain that. Well, that's cause Bungie decided that your profile, amongst others, could. That's why.
[b]*edit 2*[/b]
*sigh* This wasn't actually meant to be a post about weapons never dropping, cause they can. It's just that it is controlled by Bungie. Sure, some of you have played for 500 hours and finally gotten a certain weapon. But because the community is continously growing, Bungie decides to hand out X amount of, ie, GHs a day, but still manage to control the weapon flow.
[b]*edit 3*[/b]
People seem to be believe I'm saying stuff never drops. If it says that somewhere in my post (I've tried to reword myself), that's not what I'm saying. Please, read my post over again, especially "edit 2".
[b]*edit 4*[/b]
Well, I expected a lot of flaming since my so called theory is far fatched, flawed and simply crappy :P
I've tried my best to answer most posts I've seen fit. Thankfully most have been serious posts. Some not.
I am now going to get a beer and my whisky bottle, sit down, and play some Strikes. Will check in later to see if this is still alive.
Hopefully I will prove myself wrong and get GH tonight... hrhrhhr
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Edited by rf_whisper: 2/20/2015 6:56:10 PMYour theory may be relatively reasonable, but technically incorrect. When it comes to random number generators, there is something called a seed. A seed value is very important, in that it allows you to make minor changes to a simulation (something that uses a random number generator), and keep the same random values to see the impact that the minor change had on the results. So, you may have a seed, that pulls the following random numbers from the generator: 0.9999999, .0132, 0.456, 0.35,..... Now, if I don't change the seed value, the next time I run the simulation, I would get the exact same string of random numbers: 0.9999999, .0132, 0.456, 0.35,..... So, lets say that the 0.9999999, nets you a Thunderlord. It's the 1st result on your string of random numbers. So, if the 1st result is a loot table that can pull a Thunderlord - you get it. If it's not, then you may not have another random roll that high until really far out in the string of random numbers - which may be outside the length of time you would on the game. If you fire the game up the next day, if the seed doesn't change - you once again lost your great roll. So, the question is how has Bungie set up their seeding system for characters in the game and how often does it change. If it doesn't change very often, or is cyclical (Seed1 is used on Mondays, Seed2 on Tuesdays, .... Seed7 on Sundays) - you could end up having characters that can't get drops. EDIT: So, everyone would have the same loot tables - but everyone would have different seeded random numbers hitting said loot tables. That is why you would get some players with multiples, while others with none.