Anyone remember that the control points in Blind Watch used to be in different places? Bungie changed them because they felt it was too imbalanced. Only problem is, it's still really, really imbalanced. Most maps have two points which it's optimal to hold, but Blind Watch takes it to the extreme. Basically, if your team is spawing at and controls point A, you will lose. The only way to avoid this is to push like crazy for point C and force a spawn switch. The problem is is that if you have two teams which are semi-competent, everyone will know this, and the team that starts at point A will be at a huge disadvantage.
Spawing at point A puts you miled from the action, and your avenues of approach into point B are limited and bad. The other team can just holb back in the big room where heavy ammo spwans and destroy anyone that tries to set foot in B. THis laso puts them in a great position to rush and defend C.
Personally, I think B should be put back to where it was before. It was a much better position, with both teams having pretty much equal access to it.
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