Do you Like/Prefer RNG (over other reward systems)?
[b]The Poll Options Explained:[/b]
1) [b]PURE RNG[/b]: I prefer the Pure RNG system for Rewards (i.e. Destiny)
2) [b]RELATIVE ACHIEVEMENT RNG W PROBABILITY TIERS[/b]: I prefer a system based on RNG, BUT where the reward class or probability-of-successful-acquisition is relative and based on achievement. For example, a Stike team of three players has the top performer on the team RNG for Legendary or exotic with high odds of success, The second performer RNG for Legendary only with moderate odds, the Lowest performer RNG with the worst chances of success for either Legendary or Rare.
3) [b]PURE TASK SPECIFIC REWARD SYSTEM[/b]: I prefer a non-RNG pure Task-Specific approach to Rewards. For example, everyone that completes Raid-X gets Weapon X. Everyone that defeats boss -A gets Armour-A... etc.
EDIT:
#3 a micro-element example would be the "Exotic Bounties"
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I like monster hunting genre aystems. It's rng but controlled rng. Like X boss has a specific loot table and has a chance at several things. The higher tier or rarity the item the lower the probability of the drop. Destiny does it in the raids but fails to do this anywhere else. What destiny does in the raids is how it should be throughout the game. Like the other games in the genre. I'm not talking about the fps genre. I mean the mmo rpg side of it. You know, because destiny wants to be a quasi rpg mmo thing.