In no particular order, and things that may seem small to us.
[u][b]"The enemy is moving against each other" events / Hard Patrol / Patol Convoys[/b][/u]
[i]* Currently in destiny, everything is X enemy spawns, X enemy moves here, X enemy plays Nintendo DS until killed.[/i]
- Make this event every 15 minutes and/or under a hard patrol option so you can actually die. The only event that can kill you really is a warsat/'yo momma' landing on you.
- If you notice in Fallen Walker events, it doesn't seem like it was ever built to walk on anything but flat terrain or it start graphically glitching. Needless to say, there should be convoys such as 20 enemies walking from point A to B / More Pikes in every area / Walker patrols
- There is no reason to play destiny with anyone as the 1k "Raid pls" messages are a major put off. This gives reasons to meet new people like loot cave 1.0 did.
[b][i]>> PoE chest made patrols fun in skywatch for this, now it's dead with the stupid notion of looting chest only once. Patrol is dead AGAIN[/i][/b]
[u] [b]Faction Shaders / Ships[/b][/u]
[i]* Currently everything is based on RNG for vendor package, very aggravating and not very diverse[/i]
- Should have set ranks like the BETA for unlocking these. For example: Rank 10 for certain shader, 20 for next, 30 for last shader, 40 for Ship.
- This gives incentive to get (I'm rank 26 Dead Orbit and never seen a shader, yet people get them at rank 8?), doesn't make you feel totally left out and let down, And gives an idea of how long someone may have spent to get one.
[b][i]>>Got my first faction shader ever at a total of 44 Deadorbit rank[/i][/b]
[u][b]Bungie.net Emblems should come back[/b][/u]
[i]* Currently if you were a good contributor to the old Bungie.net forums, you have one of these emblems ingame (See mine for example equipped)Emblems: [url=https://www.bungie.net/7_Bungie-Weekly-Update---09052014/en/News/News?aid=12096] Bungie weekly update about how to get[/url][/i]
- This would give incentive to have a better forum, community, contribution, and a chance for someone like me who should've had the Legendary emblem instead of Heroic when it froze the old forums.
- Cleans up a lot of trash spam threads on the forums and hopefully we can get more moderators to make the forums of Destiny, ONLY about destiny instead of "CAN WE SMASH 50 LIKES?!?! PLZ LIKE SUB MAH THREAD TREND'N IT YAH FAP FAP #CAN I HAZ RECON???"
[b][i]>>We still have stupid day in/out threads of the most useless threads past bullying and trolling. New generation have no direction and it's obvious with the amount if support for us that Bungie honestly don't give 2 shits about the 7th Column (us if you're new) unless you say something racist [/i][/b]
[u][b]Make Red Mythic Engrams / Randomize Exotics[/b][/u]
[i]* Currently Every Exotic is the same, but only has something to set it apart but not to overpower it.
[/i]- Make a new class of rarity called Mythic, Make it red and harder to get than an exotic. People love showing off and putting things on the next person has. But with Mythic gear, Make it only 1 can be equipped regardless if wep/armour. Don't Overpower it but give it new abilities such as Slowly regenerates overshield (Whatever the Titans/Warlocks have when they punch/When we revive someone), or 'Enemy killed by this weapons leaves behind a small toxic cloud', or even Mind Control an enemy to fight for your side for a few seconds.
- Exotics, randomize the first main effect and/or change the damage type. Arc Damaging Mythoclast anyone?
[b][i]>>Exotics aren't meant to be everyone's goto weapon as per Deej, Exotic handcannons if not nerfed ans AR's buffed to give diversity will make me quit soon sadly as I used to love the diversity in PVP[/i][/b]
[u][b]Make Armour have Damage types similar to shielded enemies[/b][/u]
[i]* Currently no armour in the game has anything to resist damage type, but enemy majors do (Captains are Arc, Minotaur's Void, Wizard are Solar).[/i]
- Probably not small and would screw with the calculating system. But possibly giving armours to have a 10% reduction to one elemental type but also giving up 10% to another per'say. Mainly PvE orientated.
[u][b]Low Gravity Moon / Environmental effects which probably never happen to being a huge thing[/b][/u]
[i]* Currently the only reason why every planet has the same gravity / somehow hospitable despite being 800 degress Celsius with crushing gravity... is answered with... "B'coz the Traveler"[/i]
- Imagine random meteor strikes like a warsat and burns the ground for awhile randomly!
- Make it when you kill an enemy on the moon the poor bastard floats there
- Things like Mars Sandstorm / Earth Snowstorm / Venus Lightning Strikes
[u][b]Sparrow Racing / Patrol event[/b][/u]
[i]* Currently VIP targets give most of 25 rep per completed[/i]
- Make an event where you have to get from A to B fa away and reward it with 40 rep
[u][b]Firefight to the death[/b][/u]
[i]* Currently, only possibly would The Arena in the next expansion resemble this but doubted[/i]
- Chuck us in a pit, with random enemies spawning. Don't even QA it too hard to say small enemies spawn then gets harder (Gets boring every game when you die to start over) and have a leaderboard showing what team lasted longest, kill the most of what type etc etc
[b][i]>>PoE was a fair go but extremely lame. The only place and most fun to do this is to do Crota raid beginning and go across the bridge, fun as hell trying to stop the hive. PoE is just the same dull x wave has x enemies and do x this[/i][/b]
[u][b]Override armour graphics / Sacrifice armour piece to give stats[/b][/u]
[i]* Currently everyone wears the same armour... the best armour[/i]
- There is no point to wearing diverse gear past raid gear. Make it so if you have a piece you can sacrifice it to give another piece its stats/effects. Example give up Raid Chestplate and apply its light level to a New Monarchy Chestplate.
- Alternatively bringing a piece to a faction unlocks/upgrades their gear (Chestplate for Chestplate) and you can just rework towards getting it again.
[u][b]Faction Rep should be available via ghost skins/ Emblems and not only class item[/b][/u]
[i]* Currently you have to wear the same ugly Class Item for whatever faction rep, especially when it don't match no shader.[/i]
- Make Emblems give this too. You can only equip 1 factions item/emblem at a time. Better yet ghost shells
[b][i]>>Sadly cannot wear what we want unless you want to miss out on a faction shader/ship[/i][/b]
Pretty sure i'm forgetting a lot of other things I thought about before, but these were off the top of my head that would be something small-med to update and to keep Destiny fun to play. Sadly I don't think any would ever be incorporated.
Destiny is being so tailored to try suit everyone that it's just become dull. Casuals come in and do their thing but get bored from doing the same thing over and over, yet there isn't anything rewarding for hardcore players either. We can't even blame stosh anymore... is he even still around?
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I was just thinking how awesome it would b if you could do level 30 earth patrol
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Edited by Straight Fish: 5/24/2015 5:16:28 AMThe mythic weapons are pretty much Borderlands. Toxic cloud, regenerates overshield? Stuff I expect from borderlands.
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I would love to see more things like the spider tanks. Chasing fallen captains is dull.
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Edited by Solargeo: 5/19/2015 1:46:01 PMI have played 5 out of 6 halo games that bungie made no emblem sure not online. if combat anniversary counts that makes 6
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Edited by Roadkii J: 5/19/2015 1:30:39 PMYes please :) I love the idea for Convoys and Hard patrol, but might I add an emphasis on survival? I really feel like you couldn't just fly away at anytime, maybe there would be a teleporter to you ship that you have to get to without being killed. Also, Inclement weather types on ALL planets! I kinda disagree with buying faction ships or shaders, or Atleast in your degree of level. I feel as though the chance of getting a ship and shaders should be significantly increased (at higher levels). Also, Faction Sparrows!
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Bump hopefully the game evolves...
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Just the thought of the word "mythic" in mythic engrams made me nostalgic of the older halos. Bump
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Wasnt hard patrol a thing during the beta, oh how i miss it
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One idea about one of your concepts. Mythic engrams should be red, as you suggested, but should be completely random. Basically, you have an equal chance of getting anything from a white to an exotic. In addition, allocate certain perks (like shoot to loot) only to weapons obtained from these engrams. Exotics obtained from these can have different elements. Lastly, these engrams are obtained from the highest difficulties of the weekly strikes and daily missions, at a rate of one at the highest difficulty. This will breathe new life into these events and help make them relevant.
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Like all the ideas except for mythic gear and sparrow racing. I think the exotic gear system is fine the way it is and I also see no point for sparrow racing. Sparrow racing would probably turn into what the team voice chat turned into, everyone wanted it but when it came out nobody used it.
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Edited by RebornV3: 2/17/2015 10:10:48 AMI would like to see a level 30+ patrol area most MMO/CO-OP style games have some kind of high level or veteran area this would be a good addition better engram rewards, higher faction points for completing patrol missions and public events.
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The whole idea on the moon is to show the terraforming of the golden age. But everything else is great. Earth: blizzards, heavy wind, ice to make certain patches slick, Mars: random dust storms, gusts (much shorter dust storm), sand fall (bury something) Venus: light rain, medium rain, hurricane (dark, hard to see, lightning) heavy winds along coast, lava bubbles and spills sometimes, tidal wave along coast.
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Add objectives to the strikes. For example, the vex stories always have a sync plate or conflux involved, so maybe in the Nexus strike their should have been a part of the mission where a teammate had to step on a sync plate to knock down a shield on the nexus mind while the others shot it. Or maybe where the nexus mind can only be killed by a specified vex weapon that one guardian can control but only as the other teammates defended confluxes to activate said weapon. Maybe in the undying mind one of your teammates is sent through the vex gate and you need to activate the relic from the VoG (more simplistic than VoG of course) and bring the relic into the garden to blast off the shield on the undying mind. Dust palace should be that guardians have to constantly set the warmind Rasputin on cool down as the Psions activate a self destruct to lower the warmind' defense on earth and Mars. Just a few thoughts. Personally, I feel like objectives would overall give us more reason to feel accomplishment in the strikes and would give players practice with relics and objectives so they are better prepared for the raids.
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It's a good idea But for those who haven't lately patrolled between public events, then I strongly recommend trying it out. I'll swear on a Guardian bible that some (tho not all) have been much improved. As in, wow I can't I can't believe I just died in a public event difficult. Specifically look for vex sacrifices and warsats... You'll need to play all out tho, no cheese.
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Edited by darlo0161: 2/27/2015 11:46:16 AMIn the spirit of above and being positive: [b]XES: the Xur Exchange System.[/b] Every week when Xur visits you can exchange one Exotic that you own (maxed out) and one Exotic Shard for one Exotic or your choice. It's not trading and it shouldn't "break the game" because it's taking out more than putting in. Or [b]Complex Bounties[/b] Longer bounties that reward you with any of the exotics (chosen at the start) More steps, longer challenges (1000 void kills) with controls in between such as gain over 200 crucible points or buy x items from Xur. Complete 3 Nightfalls. I think it would be fun to work over a few weeks and get Gallahorn or Autos or whatever exotic you hanker for. [b]Reverse Strikes [/b] Reverse the maps (left to right) or Start by killing Omnigul and then fight your way to the "start". Just to mix up the strikes a bit.
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Raid simulator to practice any parts of a raid. It just wastes time/taxes patience to get a checkpoint without having any idea what to do, even on a normal raid.
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Some sexy aesthetic socks?!!?!!??
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Override armour and firefight are basically in HoW dlc yay!!!
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I think a level 32 VoG would be nice, same rewards, ir perhaps a shader or something
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Legendary difficulty raids.
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Bumppity bump bump
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Yes to it all.
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Bumpitty Bumpitty bump