So from reading a lot of posts and threads in this forum I realized that the favored method of taking down Crota seems to be having everybody equip Gjallahorn and shoot his shield down with rockets so the swordbearer can do his thing.
1. What I want to know, probably mainly from experienced players, what are the up and downsides of having either Gjallahorn or Hunger of Crota. Is Hunger of Crota an acceptable Gjallahorn substitute? Would it be better to have Gjallahorn or is it like, in a Group of 5 people you need at least X Gjallahorns. Please tell me the pros and cons.
2. What about other target tracking rocket launchers? What about Truth? I see nobody talking about that, and I wonder why.
3. Are there any other acceptable methods without using rockets? Do people go outside and fight or is it too hard with timing and enemies?
And finally
4. Where exactly do these methods change from Normal to Hard?
I know these questions require more than just a yes and no answer but I hope some of you veterans can share their knowledge and expertise!
Full disclosure: I have Truth and Hunger of Crota and I am not sure if I even need to hope to drop a Gally at this point. I have defeated Crota on Normal while using an Ice Breaker while others were shooting rockets. I assume that is a no go for hard mode but I just dont know.
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Edited by Average: 2/14/2015 10:01:02 PMi have been in many, many hard groups testing this stuff. Two maxed ghorns does not take down crota's shield on hard. You can get by with hunger of crota's but the number increases quite drastically. With the heavy ammo glitch, there's absolutely no reason why everyone in the team shouldn't fire two rockets per down. You will head to the window with 7 ghorns, or 6 hunger of crotas per player. You should each use up to two a piece for the swordbearer, just to cause overkill and murder him within seconds. You will then each have 4 or 5 a piece to split between taking him down twice per sword. Although you can get by with less rockets, you will be waiting on the wolfpack rounds to connect before he goes down. I find this to be unnecessary. If everyone just spams a ton of rockets he will go down on impact alone. That makes hitting him without him getting up due to his timer to move lapsing much easier. There should be no more saving rockets. And the glitch does not take too long. It takes me 20 seconds extra.