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#feedback

2/14/2015 4:04:50 PM
13

Trading on destiny is Needed

This link will explain why we need trading and why it would be put in a MMORPG game.

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  • You earned it bud!

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    • I'll trade my second ghorn for your mom.

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    • False

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    • While agree with player trading some if his argument is flawed

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    • Maybe through the gunsmith or vanguard / crucible handlers, but not directly with other people.

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    • trading should never be a thing because ppl would sell guns for real money. you could sell a Ghorn for real money. you could also find ways to duplicate

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      • Edited by Shaun: 2/23/2015 11:36:03 PM
        Destiny: Why Trading Would Break Everything The guy in the video you posted hardly makes any real points and when he does he can't back them up. Ex he says trading will extend time players will spend playing the game and will make it more like an mmo...he never says HOW bc he's missing the point. The point of playing the same raid, same strikes, etc is for the thrill of the random loot drop. This grindy system alone artificially extends the gameplay and keeps the player base. Giving me everything I want would make me quit bc I've played everything the game has to offer 100 times.

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      • Problem is that trade systems tend to be easily exploited. The way it is now, everyone has an equal chance, rather than just rewarding the people who do nothing but play the game all the time.

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      • But it is a thing - you can trade strange coins for exotics, black wax for synths, motes for engram's, and marks for just about everything else. What they need is cool stuff worth spending glimmer on

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        • Something needs to be done. But I don't agree with everything that video says. One of his first points in that video is that it adds play time. It could also easily destroy the amount of playtime for players. If you have a new player just starting the game and he plays the story and reaches 20. That player then has a friend who has played for months and is level 32 and sitting on a trove of unused exotic and legendary gear they have built up. They give their unused exotics and legendary and ascendant materials to the new player and then he almost instantly becomes level 32. What would have been potentially 100s of hours of playing to acquire that gear himself is instead a few hours and then it is handed to him by a friend. What incentive does that new player have to keep playing now? They just hit max level and got the best gear in what could easily be under 30 hours.

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          • I like the idea of gambling better, and if done correctly, the worry about people selling stuff can be averted for the most part.

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          • [quote]This link will explain why we need trading and why it would be put in a MMORPG game.[/quote]

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          • Yes please

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