And melee ability, that could be double strike. Most melee abilities strike for 165 versus their regular counterpart's 100. First hit could be 100, second hit resets your position then instantly strikes again, doing the additional 65.
Point of it? You strike, then reset, the enemies strike misses, then you finish your strike. It would keep you from kill trading but takes a little longer to complete, potentially lowering the ttk in a multiple person fist fight
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