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Edited by Radiantsniper89: 2/4/2015 1:40:15 AM
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Get Creative: If you could make a third super...

If you could make a third super for your guardian what would it be?

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  • Edited by KSI HAWAIIAN UD: 2/11/2015 5:37:45 PM
    Ran out of room on my other topic so I'll just continue here. For the Hunter Sub-Class, check the earlier posts. WARLOCK CLASS[/b] [u]Storm Bringer[/u] So before I go into this, let's all agree that Destiny is lacking in support classes. This class is meant to assist in fixing that, but still has secondary capabilities. It is used as a "Jack of all Trades, Yet Master of None." [u]Grenades[/u] [i]Health Grenade[/i] Can be thrown at self or allies to immediately trigger health regeneration. NO effect on enemies. Simply staggers them but does not heal them. [i]Arc wave Grenade[/i] Grenade explodes on impact and sends lightning arcing across the ground. Wide range but medium damage. Best used to find targets around corners by using the damage counters. [i]Juggernaut Grenade[/i] Grants you and allies an over shield and slight damage boost to all traits and weapons. Lasts about 7 seconds. [u]Glide [/u] [i]Better control [/i] [i]Hover [/i] Basically makes you stay in the air for extended periods of time. Allows you to remain immobile while gliding. Doesn't sound like much but can be incredibly useful in the right situations. [i]Blink[/i] [u]Melee Ability[/u] [b]Blinding Light[/b] Upon use, lightning arcs around your hand and thunder cracks. Melee ability does medium damage but immediately blinds the target. In PvP it would have the same effect as a flash bang Grenade on the titan. In PvE, it's equivalent to the Helm of the Saint-14. [u]Melee Upgrades [/u] [i]Healing Palms [/i] Triggers health regeneration upon hit, not kill. [i]Light the Way[/i] Spawns 2 Orbs of light for allies upon kill. [i]Fireteam's Favorite [/i] Upon kill with Blinding Light, all members on your Fireteam (excluding you) get an over shield, equivalent to the flame shield on the Sunsinger Warlock. PvP it would be decent, quite helpful actually, and in PvE it could save lives. [b] Supercharge [/b] This super will be completely changeable. It alters between doing damage, healing/ buffing,and something else which you'll see below. [u] Tempest [/u] Your Fireteam is pinned down, shields are draining, and your health won't be far behind it. You all look to the only warlock in your group, praying for a miracle. She looks to the skies, palms raised as a white light emanates from her hands. Lightning strikes around her. The question is, what form of Nature's rage did she call in? [i]Lightning Storm[/i] The Warlock calls down a massive storm cloud. Winds howl, damaging rain lashes at your enemy's shields, and lightning strikes those who linger. Enemies who stay in the AOE briefly can still make it out with minimal damage, but staying in it for more than 3 seconds will increase the chances of them getting struck by lightning exponentially. In PvP, getting struck by the lightning equals instant death. Supers will have no effect on the cloud of death itself, however a Ward of Dawn will easily be able to withstand the wrath . [b]Super Upgrades [/b] [u]Zeus' Fury[/u] Further increases the chances of lightning striking intruders. And when I say further increase the chances, I mean if you are in there for more than 2 seconds you're gone. [u]Healing Rains [/u] Allies underneath the Lightning Storm will be affected by the buff "Healing Rains". While under this effect, health Regenerates continuously, even stacking to create a medium over shield. [u]Sacrificial Bolt[/u] Okay read this carefully. It will sound over powered but it can be countered. Upon activation, the Warlock calls in no storm, but instead raises her hands to the sky in a 5 second animation in which the warlock has no extra damage resistance. This animation shows the Warlock mustering all her strength into raw power. She finally finishes the animation and calls down lightning which strikes her and all of her fallen Comrade's Ghosts, raising them from death. If the Warlock has full shields, it drains them until she's in the red. If she has a red health bar, it kills her. [b][i][u]EDIT: 2/11[/u][/i][/b] [b]Additional upgrades[/b] [u]Tier 1[/u] [i]Now You See Me[/i] Enemies remain blind longer after the use of Blinding Light. [i]Disruptor[/i] All Grenades will slow enemy movement [i]Amplified[/i] All AOE abilities have a wider range. [u]Tier 2 [/u] [i]Lucky throw[/i] After grenade hit, you have a chance to reset the charge time of your grenade. [i]Insert cool name here[/i] Orbs of light decrease charge time for all abilities. [i]Ability Mastery[/i] Increase over all effectiveness of all Grenades and increase range of Blinding Light Okay so I know what you're thinking, this class is either over powered or underpowered so let me explain how it balances. The super upgrade that revives teammates is probably the biggest concern. The way this balances out is that in PvP, it's a 5 second animation, and the warlock is completely vulnerable. Also, when activated, the screen will go dark so everyone knows "Sweet God find the warlock." In PvE, the warlock has to be safe or she's screwed. Plus for those of you thinking it is underpowered, it's a support class and imagine these abilities in a Hard Raid. Anyway, I'll address all concerns on the comments. Don't forget to check out the Hunter Sub-Class below! Titan is coming soon so be ready. I think you'll enjoy it.

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