The problem with taking out RNG and going to a direct reward system is that once you have acquired everything the game is effectively done for you. I finally got around to finishing the Platinum trophy for Assassin's Creed: Unity last weekend and I have absolutely no desire to go back through the game again. Other than DLC, most games of this type are put aside and never picked up again once you have reached whatever level of completion you are satisfied with, whether completing the story or getting all of the trophies, etc. All of the rewards are achieved directly.
For a game like Destiny, which is meant to be a living, breathing world where you interact with other players and engage in an evolving environment, that approach simply doesn't work. Players acquire the gear they want and quit. Part of the problem with Destiny has been that there are not enough new or unique things going on every day/week/month to keep things fresh. If PVE events happened more than the one Queen's Wrath we got, or public events were more varied with new ones added every week people would have reasons other than "I still want a Gjallarhorn" to log in and play.
Destiny certainly isn't the only game to employ a random loot system and there are some very successful examples of this type out there. However, you do need to decide if this type of game works for you. I played Diablo 2 for YEARS looking for Unique and Set Piece items I hadn't found yet and loved every minute of it. But it isn't for everyone.
English
-
Edited by WorkadayLemur72: 2/11/2015 11:45:30 PMAnd you are right. I mentioned taking out RNG completely as an extreme measure but i honestly think that the RNG system in destiny could use some kind of balancing and not base 95% of the rewards on it. Makes us work for the best weapons and gear in the game. Establish quests for getting them(and i'm not talking about a two or three hour quest), as they are suppose to be the most desirable end game rewards on the game. Keep the RNG loot base system, but take the best rewards of the game out of the RNG loot table and make them harder to obtain. Make specific quest for them, make challenges for obtaining those exotics. Almost every exotic has its own story. Why couldn't they make a quest and list of challenges to aquire that exotic base on its story? If they would have done something like this with every exotic in the game i bet there would be a lot less people with every or almost every exotic in the game, thus extending the life of the game and making it more appealing for every audience; newcomers, casuals and hardcore players alike.
-
That's an interesting approach. Take the Exotic Bounty idea to a higher level. Its certainly worth some consideration at Bungie central. We'll see if Destiny 2 takes this idea and runs with it.