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2/11/2015 5:55:59 PM
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Saw this article linked on another thread by some guy trying to use it to support his ridiculous hyperbole and nearly didn't bother reading it. I'm glad I gave it a look though as it's one of the more balanced opinions I've read and does a good job of highlighting the bigger issues and why they are issues in the first place. I still think there is a lot to be said for differing mentalities towards the game as a large part of the complaining on these forums as well though. People with an MMO background like myself are used tithe ebb and flow of these kind of games. I actually kinda look forward to the point where I am able to get most content done in a day or 2 as it means I can player other things. When new content hits I'll be first in line to do it! Other gamers with different backgrounds seem to want a constant deluge of content and having to do something more than a few times bunches up their panties. Doesn't seem to bother them when they are playing the same 6 maps over and over on battlefield or CoD though which seems strange to me. Ultimately if you enjoy the game your gonna play it and if you want the game to improve because of that love you'll get well though out articles like the above. If you just don't like it and want to hate you'll end up with half the posts on this forum!
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  • Edited by Demagogue: 2/11/2015 8:46:33 PM
    Other players are often more interesting, challenging and dynamic than AI, so there's one mystery solved.

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  • I think the reason people can play those shooters over and over is because even though its on the same map, there are different fighting scenarios happening everytime, especially in a game like battlefield. In games like Destiny, you run through the literal same exact motions, maybe with different guns because it is a preset environment with objectives. Though I did play Cod Ghosts for six months and burned myself out on there.

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  • It would be cool if a strike was 3 v 3 one team helping the darkness

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  • Yeah, I didn't want to editorialize. We're all getting burnt out, and the article summed it up beautifully, so I shared the article, not my own opinions. I get the ebb and flow, but running out of new things to do within the first week of launch is rough. That and a 3-5 month dead period before HoW, then another 4 months before Comet doesn't bode well for audience retention. It's not the same situation as true MMOs from what I understand. Not only did many of them have subscriptions, but they also released significant expansions over a longer span of time.

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