Changes that Destiny should add from an Experienced Gaming Veteran
I would like to see this added in Destiny.
1
Some of it sounds amazing but not all of it.
1
Destiny is fine as is.
5
Starting at the Crucible (PvP) - 20% Of aim assist through out everything, Redesigned Blade dancing targeting system, Scout rifles lose 20% of their movement speed while ads, Snipes cannot shoot through two layers of wall, and only selected portions of the map, Titans super to be lose upon dying the second it's activated like the Hunters ( Titans can run in to risky situations to super but if they die before their smash lands the super is granted upon spawning) Increase duration of sunslinger, increase grenade cool down by 4 seconds, Maps to be reevaluated for Control due to some horrific imbalances, LMG Range decrease or Recoil increase for all Lmgs, all Auto rifles to have At least 15%/100% of the Recoil no matter what stability addition, Scout rifles recoil to bounce more to the left and right to balance the recoil instead of consistently upward, Warlocks firebolt grenade to receive a 2 second delay before firing, All "Sticky grenades" are to lose 20% of their auto stick/magnetism range, Fusion rifle nerf (Which is coming) A new mechanic which adds a icon such as "Weight of darkness in the crota raid' Which significantly increases the randomness of the recoil on magnums (Earned by Spamming 5 shots with any rapid firing magnum while ads and lasts 40 seconds)
Strikes, Raids, New ideas - For a start a new addition in the form of a a weekly raid which has modifiers such as Nightfall preventing teams to wipe and cheese most of the parts, and other modifiers to increase the difficulty such as Heroic, and Epic while modifiers to help the player coexist such as the ability to equip more exotics at a time ( Note a new menu should be made for this to prevent exploiting such as a second character customizing menu whereas it is only used in the this new Raid nightfall. A new game mode basing the objective around survival for an indefinite amount of time, No breaks. Preferable on patrol areas and leaving said areas would give you the "Leaving activity count down which last 5 seconds before it ends. No rejoins should be featured in this mode. New Modifiers such as one that adds a time limit before you fail the strike, mission, One that adds in "Legion like spawns randomly" (Yes like in the Vog) But being marked prevents you from using your super and dying while being marked extends your revive time limit. One whereas invisibility grands no advantage and Witches to use a stronger version of their black poison fog on downed teammates which prevents you from reaching Teammates, And mini boss like enemies such as a named Witch that prevents revival of teammates, Super use, and radar entirely. Oh the weekly raid nightfall can only be attempted 3 times before it becomes locked until the reset in two weeks and the modifiers will be random and change as you attempt it different times. The rewards for this will always grant an exotic engram with a random legendary engram/Exotic shard, or weapon as well as glimmer. The Normal level for completion will be 31 while the Hard completion will simply be 32 (33 Is just annoying i know)
What do you think of these additions? While my ideas of better modifiers are endless i only used a few of them for examples, What would you like to see as a helpful/ Challenging modifier?
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