I've spent more hours on this game than any other in the last few years (not since Halo 3, probably).
Am I getting burnt out? Sure. But after this much time, who wouldn't be? Still much more entertainment given than anything else outside of gaming could provide for the same price.
Games don't have to provide literal endless hours of entertainment to be considered a success. Otherwise, singleplayer games with great stories would be considered failures.
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The only issue with this line of reasoning (I agree with you for the most part) is that Destiny has a 10-year plan and requires our continued investment (of both time and money) to flourish. If a lot of the playerbase loses interest by the time Comet rolls around, that's a fairly significant amount of money lost. And you can bet that Destiny 2's preorder numbers are going to be impacted by the performance of Destiny 1, which might not mean shit to us short-term, but greatly affects how Activision will handle Destiny moving forward. It's a good thing the first game has done so well in sales so far, because I'm looking forward to Destiny's future, even if I'm not playing regularly anymore.
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A 10 year investment spread over (at least) 3 games. Seems pretty manageable. Destiny doesn't seem to be the type of game to punch out a title every year (ala CoD). And Bungie has been given the money by the publisher to develop for these 10 years. This is irregardless of how well they sell (and let's face it, Destiny 1 has sold phenomenally well). Now it's up to Bungie whether or not they keep what is good, and change what is not. The fact that certain problems exist in Destiny 1 is not reason to believe Destiny 2 will be a flop. Bungie has proven to us that they notice issues in their formula; they know what isn't working (hence why Crota's End has much more forgiving drops than VoG). Let's not judge how well the franchise is going to turn out when we've only just tasted the appetiser.
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Edited by Hidefininja: 2/11/2015 4:27:35 AMI'm not calling time of death. I said Destiny 2's preorder numbers will suffer, not that it will flop. I'm not entirely sure how you read one from the other, but the bottom line is that there are many of us here who will not be putting money down on Destiny until well after reviews are published. That lack of preorders affects people's bottom lines. And you think Bungie just received the full sum of their ten-year salaries as part of this deal? If we're to believe statements from Activision, the $500m covers development, marketing, and likely the production of physical copies, and the dissemination of digital copies. Budgets can change in the real world, and, for example, a shift towards more money for marketing over focus testing and dev resources will impact the game(s) we get. The next two Destiny games are still dependent on live resources across the ten-year contract, so their quality very much has to do with money, especially ours. Luckily, Activision's rolling with it, and they may not hold back in order to ensure the best game possible, but that doesn't sound like the Activision I know. Nothing's black and white, man.