The problem isn't the game, the problem is the mentality of this generation's gamers.
They don't want an enjoyable experience, they want an unhealthy addiction.
If you feel like you NEED to do something every single night for 5 months even when you're not enjoying it that's a serious behavioral problem.
The article is talking about not enough 'carrots' referring to a carrot on a stick, a reward you keep working towards while it's held slightly out of reach. That is NOT an enjoyable experience, but modern gamers have been trained to NEED it.
Long gone are the days of Super Mario or Tetris (a game that literally never even ended. No end, no reward, just harder and harder stages) where the experience was the reward, now you've been trained to do something you hate out of the slim chance that you'll get a trinket that triggers a dopamine release so you think you did something good.
Good job, you've gained a literal addiction and lash out when it's not giving you a bigger and bigger high fast enough to compensate for tolerance.
The author of this article is literally addicted as are many players here. That's why those people raging and claiming they'll quit never do. They're lashing out because they're in withdrawal.
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