Be creative here there are no wrong ideas.
I would like the Spartan laser to be a weapon personally, just called something different "Charge Rifle" was a name I had in mind
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A simple m4, make it an exotic, just lost in time like no land beyond
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An auto rifle that doesn't get nerfed to the point that it's more like an SMG
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You know, I have one simple request. And that is to have sharks with frickin' laser beams attached to their heads!
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Mortars
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Sword + Board. Great for when they send you into Crota's end or the hive again.
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Edited by SLlIK: 2/10/2015 1:51:44 PMGrenade launchers, Spartan Laser type heavy lasers, flamethrowers? Crossbows? Idk maybe something like the Torque Bow from Gears. SMG somehow? Maybe as primary, but it's not really needed. Railguns? There's not much other gun types not in the game already really so idk. I think we will highly likely get Grenade launchers as a new heavy tho, either that or a spartan laser type gun.
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Dual wield handcannon
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A rail fun would be a cool heavy weapon type.
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Melee weapons
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I want an smg or a full auto handgun
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Not to be hard on anyone, but no SMG's, I don't get it, what would be the point unless if the only purpose was crucible
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Pistol with the perk that allows you to dual wield
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The Zorg ZF-1 with replay!! or Solar flame thrower, pretty self-explanatory Void black hole that sucks the enemy into it and kills them or in crucible teleports players to other areas of the map with no shield when they land. Arc throwing disks that bounce of walls or objects killing anything it touches, last 5 secs
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A big cannon, preferably on wheels or tracks, that you can sit in....armoured, like a tank, yes I would like a tank. Also maybe a smaller cannon, one that flies, that you can sit in, like a light air ship Maybe a gun for my sparrow. We need vehicles!!!
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CLASS SPECIFIC Bows(hunters): silent and can be fired while invisible Idk what Titans or Warlocks should be class specific. Non class specific Swords
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New heavy, a gears of war style torque bow with remote detonation. Like you'd be able to stick an enemy, wait till they are in a crowd and detonate so multiple adds are in the blast radius or say you stick a boss with 4 or 5 then blow them all at once causing a -blam!-load of damage :D
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Grenade Launcher, either traditional or an air-burst variant to remove enemies hiding behind cover. Would have to be limited to avoid over-reliance. Team support weapons: Offensive- Mortars that would provide for indirect fire. They could only be used in certain locations (because launching an explosive shell inside a building is a terrible idea) & would require a teammate to be the one to call it in. Defensive- Energy Shield that a player could pop up that would create a shield over all team members. It would block X amount of damage & once activated would drain your super charge by 50%. It produces no orbs so it can't be stacked or used to build other supers, it's sole purpose is survivability. Mechs- Right now we're the last remaining antpile in the known universe & for some reason no one wants to just commit to squashing us but if they did, we're shit out of luck. Having mechs would allow us to defend an area with less Guardians in one spot so we can defend the City adequately. Would work best in a mission where we're trying to repel an assault on a valuable location.
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Cluck shots or chainsaw bayonets to existing weapons (not new, but different).
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A scout rifle with very high fire rate (something like 500 rpm) The faster you fire it, the more dead accurate it gets and landing 5 crits rapidly has a chance to grant bonus reserve ammo.
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Grenade Launchers. Such as an Milkor MGL for example.
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I'd like to carry a second hand cannon in the heavy slot and dual wield hand cannons for a heavy weapon.
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Hand Blasters!
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Laser rifle Fires a steady beam that gets more powerful longer it's on Charge rifle Like a scout rifle, but you can charge it for one really powerful shot. Both of these were shamelessly copied from dust 514. A game with good ideas, and loads of potential, that fell on its face.
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You said gun. I'm going to say Heavy Weapon slots definitely need new Melee weapons. That still needs heavy ammo to use, of course. The Blade of Crotas... Um blades, are nice. But imagine having a class of relic like weapons. I say a huge flail. Heavy Attack is a wind up shot that has some distance and can knock back even Phogoth, and can be aimed... Light attack is a wide swing. Jump attack has a nice smash. Honestly you guys want weapons. I want abilities though. Every class should have a sprint attack. A jump attack. Ability modifiers while super is charged while running, jumping. Warlocks and blade dancers can have a running blink instead of a slide. Gunslingers can have a area gun spin attack that automatically shoots.
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Bow, definitely a bow.
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Rail gun, cross bow, grenade launcher, a fusion rifle type heavy and a fusion type primary