I don't know why we can't just comment directly to the weapons patch post, so here it is...
You talk about what your intent is for each type of weapon to be used for each kind of encounter, as directly quoted from your notes post:
AR - "close-to-medium"
Hand Cannon - "close to medium"
Pulse - [nothing useful, my words], according to you, "optimal at medium range, but can still effectively harass enemies at close or long range distances," or in other words, good in ALL situations
Scout Rifles - No comment given, other than "these weapons have not been changed", but we know it's medium-to-long by design
So what's the point? You say we are using Hand Cannons and Auto Rifle too much, which really means from too far away. You want us to have to go into our weapons menu and switch while in combat to change out what weapon we have equipped so that we can hit those buggers who are just outside out newly intended reach... hope we don't die while switching, cuz it could take a while. God forbid you are on a PS3 or 360, cuz it could take a while to even see the weapons in the menu in order to change it out.
Then given the fact that you punish us for the same kind of approach when changing out any secondary weapons or heavy weapons by removing ammo by half and you are actually dictating that we find one gun that works best in all situations for each slot and stick with it. The reason shotguns don't get used more in PVE is because when you switch, you lose ammo. There are plenty of times when I would have taken a shotgun into a fight for a couple of big baddies, but then the loss of sniper or fusion ammo deterred me, not to mention the switching time in the menu. It's clunky, risky and punishes you for switching unless it's in the primary slot.
You are trying to force us to use Pulse Rifles as the all around gun when it just won't work. Make it easier to change weapons for the same slot and you will see more varied weapon usage. Stop punishing people for changing secondary and heavy weapons and you will see more varied usage of weapons. You drive the weapon usage more based on the UI and ammo consequences than just the stats of the weapons.
Suggestions to actually change the usage of weapons:
1) Buff Pusle - doing it in the patch
2) Make same slot weapon changes easier/hot button - Primary for Primary, etc.
-Use a long Square (reload) hold change to the next weapon in the inventory, or the "Alt" position in inventory
-There have been many suggestions about how to implement this, so I trust you to read them
3) Don't punish changing Secondary / Heavy weapons in PVE, as PVP is a different story all together
Unless you do at LEAST #2 above, don't design the game to force us to use your crappy Pulse Rifles as the one-size-fits-all.
One a side note, your changes to Hand Cannons make the Word of Crota's bullet return for crits perk even less reliable. Now, good luck getting three crits in a row. It was really only reliable on bosses, and with the distance nerf for artificially removing crits, even if one should have hit, it will make this proc even less.
Change the UI for easier weapon swapping and remove the ammo punishment for using non-primary variety and you will see more people using more varied options.
HEAR THIS, BUNGIE... You data results should show that most people don't fight at close range, cuz they tend to die more that way. Oh, and I do love the game. I have a Grimoire score of 2675 and counting. I have every exotic weapon in the game except 4th Horseman, and have raided more that I'd like to admit with 3 32's of each class. I want to play and love to play this game, but some of these changes will just reduce my enjoyment of playing, thus I will play less. Think about it.
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How about weapon with a firing selector?