These are just some observations I've made playing through destiny 3 times
FALLEN:
Shanks- 20xp
Dregs- 20xp
Vandals- 35xp
Captains- 55xp
HIVE;
(Cursed) thralls- 15xp
Acolytes- 20xp
Knights- 55xp
Wizards-55xp
Ogre- ?? (Prolly 55)
VEX:
Harpies- ?? (Prolly 15-20)
Goblins- 20xp
Hobgoblins- 25xp
CABAL:
Psions- 20xp
Legionaries- 25xp
Phalanx: 35xp
Centurion: 55xp
Colossus: 90xp
PATROLS:
Scouting: 250xp
Kill: 250xp
Pickup ___ item: 250xp
Scan ____ 250xp
Assassinate 500xp
Picking up rewards from daily public event:
5000xp to weapons/ armor equipped
-ALL majors/ ultras (yellow bar hp non-boss monsters) give 55xp regardless of how much their red bar counterparts give. I.e. Yellow colossus: 55xp yellow dreg/ vandal 55xp
-the weapon that kills the enemy gets the Xp, if there's a ratio for dealing partial damage with different weapons (auto rifle and machine gun) idk how the xp is shared or if one weapon gets it all
-YOU DO NOT have to get the killing blow to get xp. This applies to non-fire team members as well. You just have to be in close proximity to the one who killed to get xp (regardless if u even hit that enemy at all)
This is all I can think of right now if u can fill some blanks msg me I'll add it in
Hope this helps everyone become legend
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Whatever weapon is equipped is the one that will get the xp in 99% of the time. It's only different if you kill someone with a lingering effect like thorn or a grenade