Er even if GG gains damage resistance during activation, what good is that? 3 people shooting your friend won't just stop shooting once the resistance is gone. As soon as that resistance (which I'm fairly sure doesn't exist) has worn off you will just drop like a fly before you can fire that first shot off. It's why hunters activate their supers around a corner first so they aren't left stranded as a free kill.
It's the weakest super in the game (thinking about damage resistance) because it's one of the most powerful supers in the game. It sacrifices defense to improve offense. Can aim the super, take it with you, carefully target 3-4 players. Others like FoH can only be aimed a small distance, will only hit whoever happens to be there, and cannot move around with it active, but gains very high defense.
I'd say it's a fair trade and the supers are all fine, of course some people will always want to complain that one class is more powerful than another, it's just how it is. What one lacks in one area another will be strong in.
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