Procedurally Generated 'dungeons'
We have 4 maps.
Give each a table of 10 bosses, you have 40 dungeons.
Also give each 10 mini bosses or secondary objectives, suddenly 400 dungeons.
Add in 10 tertiary bosses or objectives and hey look, 4,000 dungeons.
Seems better than 5 strikes that all follow the same "spawn, kill 3 waves or majors to unlock a door, fight a boss then fight a bigger boss" pattern.
Since there's already RNG and varying spawns, this seems like an easy thing to implement, but I could be wrong obv.
With the loading screens disguised as doors, they could even do random environment dungeons too.
Would be a good change imo
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