JavaScript is required to use Bungie.net

#feedback

Edited by OnyxTheWiseWolf: 11/8/2014 3:19:36 AM
14

Proposal For New Crucible Loot System

Use Proposed System!

83

Don't Use Proposed System! (State why in Comments)

43

Hey everyone, vVvDARK WOLFvVv here, ok, so I am sure I am not the only one here who is irritated by ranking high on your team in crucible and having nothing to show for it, while the people who under-perform get legendary or even Exotic gear. So I wanted to throw out a proposal for making the crucible loot system a bit more skill based, Here it is: [i]Winning Team:[/i] - Everyone gets loot - Top 3 on team gets 2 items of Rare or Legendary status with a [u]SMALL[/u] chance of [b]ONE[/b] Exotic. (Lets say 1st has 5% chance of exotic, 2nd has 3% chance of exotic, 3rd has 1%chance of exotic, or some variation) - Remaining 3 gets one Rare (or uncommon if below lv20) with a chance of legendary based on performance (Lets say a 5% for Legendary for 4th, a 3% for 5th, and a 1% for 6th, or some variation) [i]Losing Team:[/i] - Everyone with a 0.5 K/D [b]OR HIGHER[/b] gets loot - The top 3 on team, if above 0.5 K/D, get 2 pieces of loot with Rare quality and a chance of a legendary, no chance of Exotic (Lets say 5% for 1st, 3% for 2nd, 1% for 3rd, or some variation) - The Remaining 3, If above 0.5 K/D can only get Rare (or uncommon if below lvl20) quality loot No chance of higher rarity. Of course this is always open to discussion, this is just a basic template I came up with, and player performance, especially for the losing team, is a variable, but I think that this would be a good starting point to look at for the crucible loot system I look forward to and appreciate all feedback and I also want to see what ideas other people come up with for a crucible loot system SEE Y'ALL STARSIDE! TL;DR: Still no, Stop looking and I will stop trolling! lol

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • I got a 4.0 kill/death ratio once, i got a strange coin for it. I also got a strange coin when I got a 2.0 kill/death ratio. Winning team: -Everyone gets loot. -Top three get rare or higher loot guaranteed - 1st place: - 3% chance for an exotic - 6% chance for a legendary - 91% chance for a rare - 2nd place: - 2% chance for an exotic - 4% chance for a legendary - 94% chance for a rare - 3rd place: - 1% chance for an exotic - 2% chance for a legendary - 97% chance for a rare - Bottom 3 get common to rare loot guaranteed - 4th place - 15% chance for a rare - 30% chance for an uncommon - 55% chance for a common - 5th place - 10% chance for a rare - 20% chance for an uncommon - 70% chance for a common - 6th place - 5% chance for a rare - 10% chance for an uncommon - 85% chance for a common Losing team: - Top 3 get loot - Top 3 get common to rare loot - 1st place - 10% chance for a rare - 20% chance for an uncommon - 70% chance for a common - 2nd place - 8% chance for a rare - 16% chance for an uncommon - 78% chance for a common - 3rd place - 4% chance for a rare - 8% chance for an uncommon - 88% chance for a common Applies to all players: -These \/ affect the percentages - the more medals you get -the higher your kill/death ratio -the more precision kills you get -your level - 20+ -can get only rare and higher - 19- -can get only from common to rare

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    5 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon