Thats why everything was toned down for 360. And I'd be fine with multiple disk for a better, fuller, game. If the 360 was the reason the game was held back then I'd be the first in my hindsight knowledge to say scrap the 360 version.
Though I ask about ps3, same issue?
English
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Yeah, pretty much. Consoles are basically specialized, limited pc's with their own little specialized way of operating and running everything. The ps3 and xbox 360 run on hardware and software that can only go so far. Sure the software can be updated and optimized throufhout the years, but it can only be stretched so thin. That's why previous gen versions of destiny don't run at 1080p like the next gen consoles, why foliage pops up out of nowhere when you're riding your sparrow on the previous gen systems, etc. For example, no amount of software can allow my old $400 Asus laptop from 2009 to run crysis 3 at max settings. Why can't I shoot down fallen ships in a public event, or anywhere for that matter? Because the explosion that would need to be rendered would drop the frame rate on the old consoles. Why can't I go to a marketplace in a much larger tower to trade with other guardians, kick soccer balls, and talk to vendors in a 32 or 64 player filled server? Because rendering all of that at the same time would drop the fps below the playability threshold on the old consoles. Also, here are a few others from other games: Why were parts of the physical background environment removed and replaced with low graphic replacements in cod ghosts, and why did it include ground war on the next gen consoles and not on the previous gen consoles? It would drop the game below the target fps threshold. Why did Titanfall take like a month or more to bring out the last gen ports? They needed to hire a separate company to do the months of Dev time needed to fine tune a graphically inferior version of the game for a different console. Why does minecraft have up to 32 times larger maps, better visuals, and longer draw distances on the xbox one? Like I said, the problem with old gen consoles is that they have to keep both old and new in mind when developing the game. They have to design for and hide the cuts they make so that you barely notice them, because people feel cheated when they pay the same amount of money on too much of an inferior product, and simply won't buy the product in the first place. I mean just look at the riot about xbox users being locked out of a strike for a year with the dlc. A lot of people are PISSED. They have to hold back in order to design an inferior product. This is why The Division is Next Gen only. The developers don't want to make sacrifices to produce an inferior product.
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I've a doubt, sorry if I can't expose it very accurate because my knowledge english is limited. It's really a console matter than we cannot have 20-30 players at the same time? For what I know, the only thing traveling between consoles end and Destiny servers is data. I mean, player position, id weapon, ammo amount, and things like that. Many MMOs handle that and much more data than Destiny does, but I haven't seen a MMO with graphics like Destiny. thus, are the Graphics the problem? Consoles really can't handle a few hundreds of Mobs at the time, nor more than 12 players + mobs?
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The old consoles are basically 10 year old pc's. Sure other mmo's can run more, but they sacrifice graphics, particularly 3rd person mmo's which are stylized in a cartoon type style to protect the players from extremely long load times or crashes. Not to mention the fact that when thinking of an mmo to compare to the bold consoles, you need to be thinking of an mmo that was released in the 2004-2005 range and the graphics of those times. Things you must keep in mind are the following: Processing power and RAM: How much data can the hardware handle at one time? The finer and better graphics require more data to be stored and readily accessible, which on pc's is most often referred to as ram, which is short for readily accessible memory, or something like that. This is where your go to data is stored, which can be drawn up and processed extremely fast, and where consoles and computers store data for what it's processing or going to process right then and there, such as the map, texture details, enemies and enemy AI, physics, character data, etc. Your processing power feeds that data through the graphics card in the console or pc, so that you may see on screen the 30 or 60 frames a second that produces the on screen video game you are playing. Graphics card: This goes hand in hand with the other two as well, however is also of its own class. The graphics card is responsible for turning those bits of code into that you see on screen, and the more modern graphics cards do so more efficiently. They can handle more data at a time, and produce a better image faster from the code it receives. If you are lacking in any one of these departments, your game will either crash/not run, or run slowly, and both of these results create an unplayable game and angry customers. If you know anything about pc's and their innards you know how fast technology for them is advancing (its crazy).
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Then the problem IT'S matter of consoles. I was thinking that only few data was sended/recieved (only IDs, positions and behaviors, because the rest was being proccessed by the CPU and GPU), because all the info was in fact in the hard drive, but this seems a little more complex.
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The info is there, you just need to be connected for interpositioning of different players, and data storage for your character. All map data, enemy AI, texturing, etc are all on the disk/hard drive. The fact of the matter is that, to put it simply, the old consoles are simply too weak for many of the features people want/wanted to see. The high detail graphics take their toll, and throwing in More characters/players, enemies, and interactivity would be the breaking point for the old consoles. Remember, they're ten years old. Every time someone around you in game does ANYTHING, your console needs to register, comprehend, process, and show you that. If there was a trading system, the game would need to be able to tell you whether that player was already trading with someone else, which would require the game to add that much more to its to do list. Keeping track of more players, more enemies, etc would be the breaking point. Destiny as it is was already pushing the limits on the old consoles, shown by the fact that the game runs natively at 30 fps, and how the graphics had major cuts for the old consoles.
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your a ps player aren't you
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No, I own an xbox 360, xbox one, and a $2100 gaming laptop (bought this year over summer) . I'll be getting a ps4 at some point to play its exclusives (mainly the last of us) , and possibly switch consoles for destiny if I am able to transfer destiny character data from the xbone to the ps4 upon destiny 2's release. Why do you ask?
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Just your phrasing about xbox, reminded me of some ps users
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I speak of xbox because I have experience, I generally try to avoid saying things about something I have no experience and/or haven't done research on. I also try to look at things from an independent viewpoint and pick out both the goods and bads of things, instead of glorifying one over the other. This is also especially helpful when looking at politics.
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Ya that is very helpful in politics and something most people are incapable of doing