Expansion 2
Access to the nearby moons and their lunar colonies opened up
Weapons
Wunderwaffe DG-2 (Call of Duty)
Winters Howl (Call of Duty)
Gersch Device Launcher (Inspired by Call of Duty)
Wave Gun (Call of Duty)
31-79 JGb215 (Call of Duty)
Scavenger (Call of Duty)
Line Gun (Dead Space)
Contact Beam (Dead Space)
Ripper (Dead Space)
Thorn (Destiny)
Bad JuJu (Destiny)
Plague Forms
Eviscerator - Organic augmentations make this form highly resistant to close quarters weaponry, heat damage, and bladed weaponry. Humanoid in form, has multiple blades on each arm composed of ultra-hardened organic matter; can be replaced/merged with shotguns, SMGs, and bladed weaponry.
Ballista - Modified skeletal system replaces forearms with organic launchers utilizing muscle and pressured air to launch spikes of modified bone designed to pierce armor and spread infection. Humanoid in form.
Sledgehammer - Heavy reworking of the host's muscular and skeletal systems; non-humanoid in form and bulky. Arms reworked into spiked hammers or maces; depends upon mutation chances and which would serve best in combat. Strength exceeds even that of the Harbinger form.
Groundserpent - Massive worm like form with an approximate body length of more than a mile. Multiple bladed tendrils and highly muscular tentacles allow it to tunnel into ships, space stations, planetoids, and any other structures large enough to hold it. Also usable as anti-infantry weapons. Groundserpents, like all Plague forms of their size, form when a sufficient number of Plague cells are nearby and, once fully formed, they themselves act as cell generators and produce other, smaller Absolute forms. Can absorb artillery, infantry weapons, assault vehicles, and even fighters and small ships to enhance their own combat capabilities. This form is vital for connecting planets by drastically enhancing their own length when the Plague finally reaches the capability of infecting solar systems and galaxies.
Expansion One: Armor and Classes
Armor (Will be added to in the future)
Level 5 RIG - Heavy duty engineering armor; capable of withstanding the vacuum of space and large amounts of punishment. Can temporarily slow opponents to a crawl and gives the occupant access to kinesis.
MJOLNIR VI - Combat armor, space-capable; is bulletproof on three different levels and has advanced energy shielding on top of titanium armor and bulletproof undersuit. Advanced computer systems can utilize high-functioning AI.
HEV Mark V - Half Life 3 confirmed.
Scythe M7 - Light but hyper-durable armor with exterior kevlar cloak. Utilizes advanced alien technology, and at it's base is more durable than even MJOLNIR; but lacks AI support and energy shielding.
Classes
Spartan II - Traits and Abilities: Superhuman strength, speed, and regenerative abilities, longevity. By far the best class for close quarters or hand to hand combat. Retains all canonical abilities established by the Halo franchise.
Promethean Reaper - Traits and Abilities: Superhuman strength, speed, and regenerative abilities, hyper-longevity, resistance to Plague infection, telekinesis, telepathy. Physical abilities are almost on par with Spartan II Class.
Engineer - Traits and Abilities: Can hack almost all computer systems, extensive knowledge of advanced engineering, can access almost any location on the station and solve any technological issue. A cross between Gordon Freeman and Isaac Clarke, if you will.
Before you try to look up what the hell a Promethean Shadow or Scythe M7 is; don't. They're of my own creation.
[spoiler]Just so everyone knows what's up[/spoiler]
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